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General Tabletop Discussion
*Dungeons & Dragons
Point Buy vs Rolling for Stats
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<blockquote data-quote="Lanefan" data-source="post: 7217728" data-attributes="member: 29398"><p>So, not perhaps exactly what they want, but something sort-of close. The same can be said for both roll-and-rearrange and fixed-array. The only method that has a real chance of messing up a concept is roll-in-order.</p><p></p><p>This one doesn't make sense. How does stat generation method have anything to do with players competing to play the same 'role' (or class) in the party?</p><p></p><p>I will go there <strong>every single time</strong>.</p><p></p><p>If you're intent is - as mine is - to try and reflect a real-ish game world population with people in it who are not all the same, that variability will also extend to played characters. Rolling - with or without rearranging - reflects this randomness nicely, while at the same time reasonably and quite elegantly allowing the PCs to (on average) be a cut above by giving them 4d6k3 or even 5d6k3 instead of the general population's 3d6. </p><p></p><p>Meanwhile rearranging allows one's rolls to suit one's concept - except in very rare circumstances - which to me largely puts the "I can't play my character concept" argument to bed.</p><p></p><p>Side note: something that only just occurred to me while typing this (though maybe old news to everyone else): if 3d6 gives what seems like too loose a bell curve for either or both of the PCs and the general population, a tighter - i.e. much lower chance of extremes - 3-18 bell curve can be achieved via rolling 5d4-2. Maybe this would work better for rolling up commoners?</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7217728, member: 29398"] So, not perhaps exactly what they want, but something sort-of close. The same can be said for both roll-and-rearrange and fixed-array. The only method that has a real chance of messing up a concept is roll-in-order. This one doesn't make sense. How does stat generation method have anything to do with players competing to play the same 'role' (or class) in the party? I will go there [B]every single time[/B]. If you're intent is - as mine is - to try and reflect a real-ish game world population with people in it who are not all the same, that variability will also extend to played characters. Rolling - with or without rearranging - reflects this randomness nicely, while at the same time reasonably and quite elegantly allowing the PCs to (on average) be a cut above by giving them 4d6k3 or even 5d6k3 instead of the general population's 3d6. Meanwhile rearranging allows one's rolls to suit one's concept - except in very rare circumstances - which to me largely puts the "I can't play my character concept" argument to bed. Side note: something that only just occurred to me while typing this (though maybe old news to everyone else): if 3d6 gives what seems like too loose a bell curve for either or both of the PCs and the general population, a tighter - i.e. much lower chance of extremes - 3-18 bell curve can be achieved via rolling 5d4-2. Maybe this would work better for rolling up commoners? Lanefan [/QUOTE]
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Point Buy vs Rolling for Stats
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