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General Tabletop Discussion
*Dungeons & Dragons
Point Buy vs Rolling for Stats
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<blockquote data-quote="Tony Vargas" data-source="post: 7217757" data-attributes="member: 996"><p>Something as close as possible that won't mess with the concepts of the other players nor the DM's campaign, yes. To a lesser degree, yes, and I thought I'd been fairly clear in that. Arrays can let you build the character you want, as long as it isn't more extreme or more 'all around' than that array. Roll-and-arrange methods give you a similar level of customization, you can choose where to but high and low stats, but not the high-low spread. </p><p></p><p> It also has the best chance of inspiring you to build to a concept you'd've never thought of otherwise. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> With a random (or freeform) method, if two players do go for concepts that require similar stat priorities, one can be flat-out better at that 'role' (or class) than the other, undermining his concept. With an array or point-buy, they'll have to settle for ties, or find some other nuances to differentiate themselves, there's no risk that one will just overshadow the other.</p><p></p><p> Then logic will not go with you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p> I don't see that as quite the same variability, but OK. (And, no, you didn't "go there.") </p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p> Rolling is randomness, yes, but there's no difference between the world painted by randomness, and one where the exact same results have been arrived at arbitrarily. For the PCs, a much smaller sample size, OTOH, random generation can give very different results. </p><p></p><p> Yep, that'd compress it a bit. Don't know why I'd never thought of it - I'd seen 4d4, and even 6d3, for that purpose before.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7217757, member: 996"] Something as close as possible that won't mess with the concepts of the other players nor the DM's campaign, yes. To a lesser degree, yes, and I thought I'd been fairly clear in that. Arrays can let you build the character you want, as long as it isn't more extreme or more 'all around' than that array. Roll-and-arrange methods give you a similar level of customization, you can choose where to but high and low stats, but not the high-low spread. It also has the best chance of inspiring you to build to a concept you'd've never thought of otherwise. :) With a random (or freeform) method, if two players do go for concepts that require similar stat priorities, one can be flat-out better at that 'role' (or class) than the other, undermining his concept. With an array or point-buy, they'll have to settle for ties, or find some other nuances to differentiate themselves, there's no risk that one will just overshadow the other. Then logic will not go with you. ;) I don't see that as quite the same variability, but OK. (And, no, you didn't "go there.") ;) Rolling is randomness, yes, but there's no difference between the world painted by randomness, and one where the exact same results have been arrived at arbitrarily. For the PCs, a much smaller sample size, OTOH, random generation can give very different results. Yep, that'd compress it a bit. Don't know why I'd never thought of it - I'd seen 4d4, and even 6d3, for that purpose before. [/QUOTE]
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Point Buy vs Rolling for Stats
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