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General Tabletop Discussion
*Dungeons & Dragons
Point Buy vs Rolling for Stats
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<blockquote data-quote="Oofta" data-source="post: 7221081" data-attributes="member: 6801845"><p>What I'm saying is that it's simply not true that stats don't have a significant impact on a characters effectiveness. You may not care if there are winners and losers in the random result lottery. You may think it's a benefit, a feature that is worth having. That for you having significantly more powerful characters than other members of the group adds to the fun. I don't. </p><p></p><p>I wrote a program a while back to simulate 100,000 characters using 4d6 drop lowest with 6 characters in the group. </p><p>- 2% of the groups had 1 character with at least 1 18 and another character with no stat above a 14. </p><p>- I compared point buy cost (using 3.5 point buy for numbers above 15). The average "gap" between best and worst in any given group was a 25 point buy difference, for example 12, 11, 10, 9, 9, 10 versus 16, 15, 9, 12, 15, 11. Those are significant differences in potential.</p><p> </p><p>Then just for the heck of it rolled up a group of 6. The lowest result was 11, 15, 9, 12, 10, 13. It's not horrible. But the highest? 12, 18, 16, 12, 12, 13.</p><p></p><p>Was this a statistical anomaly? It doesn't seem like it, more like a typical result. But you have one mediocre character and one character with a lot of strengths and no weaknesses. I'm not going to bother doing my fight analysis again, but I suspect that the former numbers will lose the sample fight against the hell hound by a few rounds while the latter will win by a few rounds. It's a significant difference.</p><p></p><p>But of course, I'm probably just lying about numbers again. Because after all you've analyzed "thousands" of characters over the years.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7221081, member: 6801845"] What I'm saying is that it's simply not true that stats don't have a significant impact on a characters effectiveness. You may not care if there are winners and losers in the random result lottery. You may think it's a benefit, a feature that is worth having. That for you having significantly more powerful characters than other members of the group adds to the fun. I don't. I wrote a program a while back to simulate 100,000 characters using 4d6 drop lowest with 6 characters in the group. - 2% of the groups had 1 character with at least 1 18 and another character with no stat above a 14. - I compared point buy cost (using 3.5 point buy for numbers above 15). The average "gap" between best and worst in any given group was a 25 point buy difference, for example 12, 11, 10, 9, 9, 10 versus 16, 15, 9, 12, 15, 11. Those are significant differences in potential. Then just for the heck of it rolled up a group of 6. The lowest result was 11, 15, 9, 12, 10, 13. It's not horrible. But the highest? 12, 18, 16, 12, 12, 13. Was this a statistical anomaly? It doesn't seem like it, more like a typical result. But you have one mediocre character and one character with a lot of strengths and no weaknesses. I'm not going to bother doing my fight analysis again, but I suspect that the former numbers will lose the sample fight against the hell hound by a few rounds while the latter will win by a few rounds. It's a significant difference. But of course, I'm probably just lying about numbers again. Because after all you've analyzed "thousands" of characters over the years. [/QUOTE]
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