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General Tabletop Discussion
*Dungeons & Dragons
Point Buy vs Rolling for Stats
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<blockquote data-quote="Oofta" data-source="post: 7221261" data-attributes="member: 6801845"><p>And you like rolling. Continue doing so. Just stop calling me a liar because I have a difference of opinion.</p><p></p><p></p><p></p><p></p><p>All I've said is that </p><ul> <li data-xf-list-type="ul">The result of rolling is random results.</li> <li data-xf-list-type="ul">That stats can make a significant difference to the effectiveness of a character in combat.</li> <li data-xf-list-type="ul">That based on my analysis, if you do a straight roll 4d6 drop lowest, the differences will, on average, be fairly significant.</li> <li data-xf-list-type="ul">That for those, and a few other reasons I prefer alternative ability score generation systems such as point buy, and pretty much always have.</li> <li data-xf-list-type="ul"></li> </ul><p></p><p>What am I misrepresenting? </p><p></p><p></p><p></p><p>You were the one saying such a big difference was virtually impossible. In addition, a lot of people have stated on this thread that "you roll what you roll" and "it's fair because everybody has the same chance". When I disagree, I get arguments of what "fair" is.</p><p></p><p></p><p></p><p>*I keep having to correct that for you.</p><p></p><p>But I'm also not sure what exactly you keep harping on. There may have been a point at one time, but I've lost it. </p><p></p><p>My opinion? I view these things as relative. If everybody on the team has similar stats, the actual numbers don't matter as much although I prefer standard/lower average numbers. However, if someone is succeeding on attacks 10-20% more often while doing more damage when they do hit, having 50-100% (or more) HP, making saving throws 10-50% more often ... well the numbers start to add up.</p><p></p><p>A +/-1 here and there doesn't make a huge difference. A consistent +/-2 to +/-4 across the board that I see when I do analysis does. </p><p></p><p></p><p></p><p>Those were the words you used as far as I remember. If I'm wrong I apologize.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7221261, member: 6801845"] And you like rolling. Continue doing so. Just stop calling me a liar because I have a difference of opinion. All I've said is that [LIST] [*]The result of rolling is random results. [*]That stats can make a significant difference to the effectiveness of a character in combat. [*]That based on my analysis, if you do a straight roll 4d6 drop lowest, the differences will, on average, be fairly significant. [*]That for those, and a few other reasons I prefer alternative ability score generation systems such as point buy, and pretty much always have. [*] [/LIST] What am I misrepresenting? You were the one saying such a big difference was virtually impossible. In addition, a lot of people have stated on this thread that "you roll what you roll" and "it's fair because everybody has the same chance". When I disagree, I get arguments of what "fair" is. *I keep having to correct that for you. But I'm also not sure what exactly you keep harping on. There may have been a point at one time, but I've lost it. My opinion? I view these things as relative. If everybody on the team has similar stats, the actual numbers don't matter as much although I prefer standard/lower average numbers. However, if someone is succeeding on attacks 10-20% more often while doing more damage when they do hit, having 50-100% (or more) HP, making saving throws 10-50% more often ... well the numbers start to add up. A +/-1 here and there doesn't make a huge difference. A consistent +/-2 to +/-4 across the board that I see when I do analysis does. Those were the words you used as far as I remember. If I'm wrong I apologize. [/QUOTE]
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Point Buy vs Rolling for Stats
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