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General Tabletop Discussion
*Dungeons & Dragons
Point Buy vs Rolling for Stats
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<blockquote data-quote="Lanefan" data-source="post: 7221495" data-attributes="member: 29398"><p>So, 7 = -1, 6 = -2 and so on? OK, makes sense.</p><p></p><p>Yeah.</p><p></p><p>Whenever I try to analyze these things I usually end up looking at the average of the 6 rolls - e.g. the 15-14-13-12-10-8 array would give 12.0 - and comparing those.</p><p></p><p>This is what messes up any analysis unless one is far better at math than I am: accounting not only for the stat average (or point-buy cost, whatever) but both the high-low range within the 6 stats and the internal variance. For example 18-18-18-6-6-6 and 18-12-12-12-12-6 both have a 6-18 range and a 12.0 average but they're sure not the same. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>That said, a few high stats mixed in with a few low ones is far more fun to play than all-medium...at least the forced array system mandates a range.</p><p></p><p>My first reaction to this is that in order to better mimic the rolled results the point-buy total maybe needs to be jumped up to 31 or 32, and higher (and lower) numbers be allowed.</p><p></p><p>Maybe to avoid shenanigans there could be some riders attached: you may (and must) only have one single-digit stat, and no two stats may add to more than 31 (thus if you buy an 18 no other stat can be higher than 13; or 17-14, 16-15, etc.). With this, you could almost go to a choose-your-stats model.</p><p></p><p>Lan-"though part of the fun for me is the creativity of trying to come up with a character to suit what the dice give me to work with"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7221495, member: 29398"] So, 7 = -1, 6 = -2 and so on? OK, makes sense. Yeah. Whenever I try to analyze these things I usually end up looking at the average of the 6 rolls - e.g. the 15-14-13-12-10-8 array would give 12.0 - and comparing those. This is what messes up any analysis unless one is far better at math than I am: accounting not only for the stat average (or point-buy cost, whatever) but both the high-low range within the 6 stats and the internal variance. For example 18-18-18-6-6-6 and 18-12-12-12-12-6 both have a 6-18 range and a 12.0 average but they're sure not the same. :) That said, a few high stats mixed in with a few low ones is far more fun to play than all-medium...at least the forced array system mandates a range. My first reaction to this is that in order to better mimic the rolled results the point-buy total maybe needs to be jumped up to 31 or 32, and higher (and lower) numbers be allowed. Maybe to avoid shenanigans there could be some riders attached: you may (and must) only have one single-digit stat, and no two stats may add to more than 31 (thus if you buy an 18 no other stat can be higher than 13; or 17-14, 16-15, etc.). With this, you could almost go to a choose-your-stats model. Lan-"though part of the fun for me is the creativity of trying to come up with a character to suit what the dice give me to work with"-efan [/QUOTE]
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