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Point Buy vs Rolling for Stats
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<blockquote data-quote="Oofta" data-source="post: 7222121" data-attributes="member: 6801845"><p>LOL. Yet more excuses why ability scores don't matter. </p><p></p><p><em>Don't compare apples to apples ... er dwarven fighter to dwarven fighter. </em>Obviously in my example "Max" has a lot more options at what they do, while "Lorne" is limited. But whichever class they chose Max would <em>always</em> be better at that class than Lorne from a numbers perspective. It's just a matter how much. This tests shows that the answer it "by a significant amount".</p><p></p><p><em>It's just a difference of +1 which doesn't matter. </em>Nope. It's a lot more than that and obviously it does matter to how well they can fulfill their roll as a front line tank.</p><p></p><p><em>Not indicative</em>. Huh? A 4th level fighter will never have to fight a hell hound? I've boiled this down to something simple that can be tested. The tests reveal a consistent pattern and a significant difference in combat effectiveness because of the randomness of character generation. By looping through the fights the randomness of winning initiative, breath weapon recharges, hits and misses will even out. </p><p></p><p>But seriously? It's "unfair"? WTF? You know I didn't force this combat on real dwarves, right? Also, this is not "white room" simulation. There have been many, many times when a character has to face down a foe solo, at least for a short period of time. </p><p></p><p>But hey, stick to your guns no matter what analysis of the numbers and results say.</p><p></p><p>[EDIT] The main reason I did this was because I was bored/hadn't coded anything fun in a while. But the secondary reason was that you kept harping on how my example was "unrealistic". Now that I've compared fights for a hundred realistic results it <em>still</em> doesn't count? I'm assuming that's because if you accepted the result your hypothesis that ability scores don't matter (from a combat effectiveness standpoint) falls apart.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7222121, member: 6801845"] LOL. Yet more excuses why ability scores don't matter. [I]Don't compare apples to apples ... er dwarven fighter to dwarven fighter. [/I]Obviously in my example "Max" has a lot more options at what they do, while "Lorne" is limited. But whichever class they chose Max would [I]always[/I] be better at that class than Lorne from a numbers perspective. It's just a matter how much. This tests shows that the answer it "by a significant amount". [I]It's just a difference of +1 which doesn't matter. [/I]Nope. It's a lot more than that and obviously it does matter to how well they can fulfill their roll as a front line tank. [I]Not indicative[/I]. Huh? A 4th level fighter will never have to fight a hell hound? I've boiled this down to something simple that can be tested. The tests reveal a consistent pattern and a significant difference in combat effectiveness because of the randomness of character generation. By looping through the fights the randomness of winning initiative, breath weapon recharges, hits and misses will even out. But seriously? It's "unfair"? WTF? You know I didn't force this combat on real dwarves, right? Also, this is not "white room" simulation. There have been many, many times when a character has to face down a foe solo, at least for a short period of time. But hey, stick to your guns no matter what analysis of the numbers and results say. [EDIT] The main reason I did this was because I was bored/hadn't coded anything fun in a while. But the secondary reason was that you kept harping on how my example was "unrealistic". Now that I've compared fights for a hundred realistic results it [I]still[/I] doesn't count? I'm assuming that's because if you accepted the result your hypothesis that ability scores don't matter (from a combat effectiveness standpoint) falls apart. [/QUOTE]
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