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General Tabletop Discussion
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Point Buy vs Rolling for Stats
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<blockquote data-quote="Oofta" data-source="post: 7222827" data-attributes="member: 6801845"><p>I can't defeat your argument because it is based on opinion, not logic. There's no reason to compare different classes and builds. This is an attempt to measure the impact of a different set of ability scores for a particular build. </p><p></p><p>If I've decided to play Character/Race/Class X and I get high numbers, that character will be more effective than if I rolled low. It doesn't matter what class X is. I don't see how that statement can be refuted. I've shown how much of a difference it is for one particular scenario. If you say "you should play Y" then my character would have been more effective at Y as well if I had been lucky and gotten higher numbers. How is that statement incorrect?</p><p></p><p>Just out of curiosity I took 5 minutes to adjust my scenario to one that is, I believe extremely realistic. So 4th level fighters (at full hp) badly wounded hell hound (half hp). Basically a fight where the dice all went wrong and you're looking at a TPK but fighting a bloodied opponent. Result is pretty much the same. Lorne (low man) wins 63% while Max wins 83%. It does jump to 95/99% if the fighters are 5th level, but it makes sense that at a certain point the fighters are going to win the majority of time (and every once in a while in Max's case just have bad luck).</p><p></p><p>As far as "you never have the same race/class/build", I've done it 3 times. Well, technically the third time it was a set of 3 gnome triplets we ran with our niece but I think it still counts. I've run games at least twice with duplicates. Once with dwarvish fighter twins, another with gnoll barbarian brothers. </p><p></p><p>Saying that you've come to a foregone conclusion is not a personal attack. It's an observation.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7222827, member: 6801845"] I can't defeat your argument because it is based on opinion, not logic. There's no reason to compare different classes and builds. This is an attempt to measure the impact of a different set of ability scores for a particular build. If I've decided to play Character/Race/Class X and I get high numbers, that character will be more effective than if I rolled low. It doesn't matter what class X is. I don't see how that statement can be refuted. I've shown how much of a difference it is for one particular scenario. If you say "you should play Y" then my character would have been more effective at Y as well if I had been lucky and gotten higher numbers. How is that statement incorrect? Just out of curiosity I took 5 minutes to adjust my scenario to one that is, I believe extremely realistic. So 4th level fighters (at full hp) badly wounded hell hound (half hp). Basically a fight where the dice all went wrong and you're looking at a TPK but fighting a bloodied opponent. Result is pretty much the same. Lorne (low man) wins 63% while Max wins 83%. It does jump to 95/99% if the fighters are 5th level, but it makes sense that at a certain point the fighters are going to win the majority of time (and every once in a while in Max's case just have bad luck). As far as "you never have the same race/class/build", I've done it 3 times. Well, technically the third time it was a set of 3 gnome triplets we ran with our niece but I think it still counts. I've run games at least twice with duplicates. Once with dwarvish fighter twins, another with gnoll barbarian brothers. Saying that you've come to a foregone conclusion is not a personal attack. It's an observation. [/QUOTE]
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Point Buy vs Rolling for Stats
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