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General Tabletop Discussion
*Dungeons & Dragons
Point Buy vs Rolling for Stats
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<blockquote data-quote="Tony Vargas" data-source="post: 7224166" data-attributes="member: 996"><p>I don't know where to begin, there's so much so wrong with it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> It was painfully un-intuitive to roll that d20 wanting high in some cases and low in others. It under-valued level and over-valued stats. It had no sensible provision for varying difficulties - </p><p> needing to make it 'by so many' notwithstanding. And it crumbled when STR came into it, being unable to handle % scores well, not to mention giant strength. </p><p></p><p>The best variation of it I ever could come up with, which I use when I run 1e Gamma World, is roll high without going over. So if you roll a 17 when your stat is 18, you did really well, and can 'hit' a higher difficulty task, while if you roll a 17 when your stat is 10, you screwed up. </p><p></p><p> Not that ranks were a whole lot better... well, actually, they were a whole lot better.</p><p></p><p> That was the assumption, yes, 'viable' PCs. The top of the range is hard-capped, corresponding to 20. The bottom could go lower for stats under 8.</p><p></p><p> Clearly it could work for DEX. </p><p></p><p>For skills & saves you could receive the 'round up' when you're proficient (or non-proficient, depending on what you wanted to reward). For skills & tools you could pick one 'specialty' either one skill or tool proficiency, or one specific thing you're particularly good at with each, that'd get the round-up.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7224166, member: 996"] I don't know where to begin, there's so much so wrong with it. ;) It was painfully un-intuitive to roll that d20 wanting high in some cases and low in others. It under-valued level and over-valued stats. It had no sensible provision for varying difficulties - needing to make it 'by so many' notwithstanding. And it crumbled when STR came into it, being unable to handle % scores well, not to mention giant strength. The best variation of it I ever could come up with, which I use when I run 1e Gamma World, is roll high without going over. So if you roll a 17 when your stat is 18, you did really well, and can 'hit' a higher difficulty task, while if you roll a 17 when your stat is 10, you screwed up. Not that ranks were a whole lot better... well, actually, they were a whole lot better. That was the assumption, yes, 'viable' PCs. The top of the range is hard-capped, corresponding to 20. The bottom could go lower for stats under 8. Clearly it could work for DEX. For skills & saves you could receive the 'round up' when you're proficient (or non-proficient, depending on what you wanted to reward). For skills & tools you could pick one 'specialty' either one skill or tool proficiency, or one specific thing you're particularly good at with each, that'd get the round-up. [/QUOTE]
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Point Buy vs Rolling for Stats
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