Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Point Buy vs Rolling for Stats
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oofta" data-source="post: 7225530" data-attributes="member: 6801845"><p>So you have a problem with the fact that I gave them both armor? I'm pitting 4th level characters against a hell hound in a cage match. I thought I'd at least give them a fighting chance. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> But their AC is identical so it should have no impact on the scenario (assuming they both use heavy armor). Maybe someday I'll allow AC adjustment in my program.</p><p></p><p>I'm measuring relative power. In relationship <em>to each other</em> the guy with the higher stats is much better off.</p><p></p><p>That's not a judgement, it's just giving some numbers around how much better off they are. BTW I've also run the numbers with some other options (give me a week or two and a roadtrip to build in a little more flexibility) but the difference is between 20-30% more effective in combat.</p><p></p><p>I'm not sure where the Mary-Sue came from. It was some tangent. Similar to the tangent of whether or not 4th level PCs should have plate. Suffice to say that it came from the discussion that I don't want to play characters that have above average stats (like the 11 being the lowest number). Well, and something about claiming that you can't build a character to a concept with point buy because if your concept is "I'm the strongest, toughest, fastest, smartest, wisest, prettiest person to ever walk the planet" you can't build it.</p><p></p><p>As far as someone with 16 16 14 12 12 12 vs 16 14 14 10 8 8, I've never said either one breaks the system or is unplayable. I've just stated that with standard 4d6 drop lowest there will be on average a 2 point difference for every stat. Based on my scenario that equates to a 20-30% difference in combat effectiveness.</p><p></p><p>I think this ties goes back into the "CR is broken" idea. If people are using systems that provide consistently higher than average points, those characters are going to be significantly more effective at combat on average.</p><p></p><p>To summarize: I wrote a program to see how much variance you could expect with what some people consider minor differences. While there could be a near infinite variation of generation methods and ways of measuring effectiveness, that does not negate the result I came up with. I chose one scenario that was common but also simple to model. It showed a much more significant power difference than I had expected. That's it.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7225530, member: 6801845"] So you have a problem with the fact that I gave them both armor? I'm pitting 4th level characters against a hell hound in a cage match. I thought I'd at least give them a fighting chance. :p But their AC is identical so it should have no impact on the scenario (assuming they both use heavy armor). Maybe someday I'll allow AC adjustment in my program. I'm measuring relative power. In relationship [I]to each other[/I] the guy with the higher stats is much better off. That's not a judgement, it's just giving some numbers around how much better off they are. BTW I've also run the numbers with some other options (give me a week or two and a roadtrip to build in a little more flexibility) but the difference is between 20-30% more effective in combat. I'm not sure where the Mary-Sue came from. It was some tangent. Similar to the tangent of whether or not 4th level PCs should have plate. Suffice to say that it came from the discussion that I don't want to play characters that have above average stats (like the 11 being the lowest number). Well, and something about claiming that you can't build a character to a concept with point buy because if your concept is "I'm the strongest, toughest, fastest, smartest, wisest, prettiest person to ever walk the planet" you can't build it. As far as someone with 16 16 14 12 12 12 vs 16 14 14 10 8 8, I've never said either one breaks the system or is unplayable. I've just stated that with standard 4d6 drop lowest there will be on average a 2 point difference for every stat. Based on my scenario that equates to a 20-30% difference in combat effectiveness. I think this ties goes back into the "CR is broken" idea. If people are using systems that provide consistently higher than average points, those characters are going to be significantly more effective at combat on average. To summarize: I wrote a program to see how much variance you could expect with what some people consider minor differences. While there could be a near infinite variation of generation methods and ways of measuring effectiveness, that does not negate the result I came up with. I chose one scenario that was common but also simple to model. It showed a much more significant power difference than I had expected. That's it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Point Buy vs Rolling for Stats
Top