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General Tabletop Discussion
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Point Buy vs Rolling for Stats
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<blockquote data-quote="Tony Vargas" data-source="post: 7226797" data-attributes="member: 996"><p>As a counter to the fact that point buy lets everyone play the character they want, that is completely meaningless, pedantic, and disingenuous.</p><p></p><p>It is, however, an excellent attitude with which to approach rolling up a character. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p> One thing I like about roll-in-order, if I'm going to use random generation, at all, use random generation that's genuinely random, not re-jiggered or under-cut or second-guessed. Play what you get, figure out something interesting to do with it. </p><p></p><p> The approach to magic items has been stated as such. A character who gets a +1 sword is 'just better,' he's ahead of the curve. Same clearly goes for a random-roll character who ends up with a STR score 2 points better than expected (whatever 'expected' may have been), he's +1 ahead of the curve. He stays ahead of the curve until everyone has caught up to him at 20, and then he's ahead on feats (if used) or secondary characteristics... </p><p></p><p>Just better is just better.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7226797, member: 996"] As a counter to the fact that point buy lets everyone play the character they want, that is completely meaningless, pedantic, and disingenuous. It is, however, an excellent attitude with which to approach rolling up a character. ;) One thing I like about roll-in-order, if I'm going to use random generation, at all, use random generation that's genuinely random, not re-jiggered or under-cut or second-guessed. Play what you get, figure out something interesting to do with it. The approach to magic items has been stated as such. A character who gets a +1 sword is 'just better,' he's ahead of the curve. Same clearly goes for a random-roll character who ends up with a STR score 2 points better than expected (whatever 'expected' may have been), he's +1 ahead of the curve. He stays ahead of the curve until everyone has caught up to him at 20, and then he's ahead on feats (if used) or secondary characteristics... Just better is just better. [/QUOTE]
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Point Buy vs Rolling for Stats
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