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General Tabletop Discussion
*Dungeons & Dragons
Point Buy vs Rolling for Stats
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<blockquote data-quote="Arial Black" data-source="post: 7227139" data-attributes="member: 6799649"><p>We each have our preferences, true. But when we list the advantages and disadvantages of each method, we may state something as a fact about that method which is not actually true at all.</p><p></p><p>You stated that 'point-buy lets me create the concepts that I want'. This may very well be true, in that only you know what you want. But you stated this as if one of the advantages of point-buy is that it lets <strong>players</strong> who use that method create whatever concepts they want, and that is demonstrably <strong>not</strong> true.</p><p></p><p>And, no, it's not just about 'power-gaming' either!</p><p></p><p>I could walk into a bus station and be part of a crowd of 100 people. If those people were all statted up in D&D terms for Str/Con/Dex/Int/Wis/Cha, there would be an infinitesimally small chance of every single one adding up to the same point-buy! Yet every single one would have six stats of 3-18, because this is the basis of that bell curve: it models the population.</p><p></p><p>Every single one of those people, being an already existing 'character concept', is by definition a <em>valid</em> concept. But a tiny fraction is available through point-buy. They are <em>all</em> available through rolling!</p><p></p><p>So, if what I 'want' is to play one of those concepts, then the vast majority will never be available through point-buy.</p><p></p><p>Six stats, all ranging from 3 to 18. That's a lot of possibilities. Six stats ranging from 8 to 15 is a tiny fraction of that. Six stats from 8 to 15 which add up to exactly 27 points is a tiny fraction of that tiny fraction!</p><p></p><p>So the idea that, when comparing rolling to point-buy, it's the <em>point-buy</em> method that lets you play the concept you want? No! Point-buy is much, much more likely to <em>prevent</em> me from realising a concept!</p><p></p><p>"Oh, but it lets players play any concept they want <em>as long as that concept adds up to 27 points</em>" is the 'One True Scotsman' argument. It may be the more precise way of stating why you prefer point-buy, and it would at least be an actual advantage of point-buy: enforced balance. But that is not the same thing as 'point-buy lets players play the concept they want'.</p></blockquote><p></p>
[QUOTE="Arial Black, post: 7227139, member: 6799649"] We each have our preferences, true. But when we list the advantages and disadvantages of each method, we may state something as a fact about that method which is not actually true at all. You stated that 'point-buy lets me create the concepts that I want'. This may very well be true, in that only you know what you want. But you stated this as if one of the advantages of point-buy is that it lets [b]players[/b] who use that method create whatever concepts they want, and that is demonstrably [b]not[/b] true. And, no, it's not just about 'power-gaming' either! I could walk into a bus station and be part of a crowd of 100 people. If those people were all statted up in D&D terms for Str/Con/Dex/Int/Wis/Cha, there would be an infinitesimally small chance of every single one adding up to the same point-buy! Yet every single one would have six stats of 3-18, because this is the basis of that bell curve: it models the population. Every single one of those people, being an already existing 'character concept', is by definition a [i]valid[/i] concept. But a tiny fraction is available through point-buy. They are [i]all[/i] available through rolling! So, if what I 'want' is to play one of those concepts, then the vast majority will never be available through point-buy. Six stats, all ranging from 3 to 18. That's a lot of possibilities. Six stats ranging from 8 to 15 is a tiny fraction of that. Six stats from 8 to 15 which add up to exactly 27 points is a tiny fraction of that tiny fraction! So the idea that, when comparing rolling to point-buy, it's the [i]point-buy[/i] method that lets you play the concept you want? No! Point-buy is much, much more likely to [i]prevent[/i] me from realising a concept! "Oh, but it lets players play any concept they want [i]as long as that concept adds up to 27 points[/i]" is the 'One True Scotsman' argument. It may be the more precise way of stating why you prefer point-buy, and it would at least be an actual advantage of point-buy: enforced balance. But that is not the same thing as 'point-buy lets players play the concept they want'. [/QUOTE]
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