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General Tabletop Discussion
*Dungeons & Dragons
Point Buy vs Rolling for Stats
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<blockquote data-quote="Lanefan" data-source="post: 7227342" data-attributes="member: 29398"><p>No. Then again, our rolling system pretty much guarantees a 14 or better somewhere. </p><p>Usually, unless the dice don't give me a 16+ to work with.</p><p>This depends on a lot of things. First, is my 2nd-highest stat worth anything? (with 17-12-12-12-11-10 for example, put the 17 on primary and throw the rest in a blender...or a lake, whichever <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) Second, does the class I have in mind somewhat force where the 2nd-best stat goes e.g. a 1e Illusionist that has in effect two primary stats? Third, what do the other four stats look like? Is it a sharp drop-off after the second one or are there one or more others that are still decent?</p><p></p><p>I'll vaguely default to throwing it onto Con unless something else presents itself, but something else quite often presents itself.</p><p>That of course depends on whether the dice give me a low roll, but I'd guess it's at least half the time these days.</p><p></p><p>Depends on the character. If I'm rolling up a combat character then yes, the priorities are Str, Con, Dex, then whatever. For a wizard-type it'll usually be Int, Dex-or-Con, Con-or-Dex, Cha, Str, with Wis as the dump...though Cha becomes more important if I have a charmer in mind. For a Cleric it varies - a War Cleric needs 5 decent stats to really work well, with Int as the dump; a normal Cleric can get by without much Str or Dex but still needs Wis, Con and Cha (we use Cha modifiers when turning undead); while a Druid or Nature Cleric needs Wis, Dex, and then whatever. For a sneaky type it's Dex, Con, Cha-or-Int, then whatever, with the Cha-or-Int choice determined by whether I'm thinking of a "face" character or a puzzle-solver.</p><p></p><p>Lan-"all subject to variance depending on my mood while I'm rolling up the character"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7227342, member: 29398"] No. Then again, our rolling system pretty much guarantees a 14 or better somewhere. Usually, unless the dice don't give me a 16+ to work with. This depends on a lot of things. First, is my 2nd-highest stat worth anything? (with 17-12-12-12-11-10 for example, put the 17 on primary and throw the rest in a blender...or a lake, whichever :) ) Second, does the class I have in mind somewhat force where the 2nd-best stat goes e.g. a 1e Illusionist that has in effect two primary stats? Third, what do the other four stats look like? Is it a sharp drop-off after the second one or are there one or more others that are still decent? I'll vaguely default to throwing it onto Con unless something else presents itself, but something else quite often presents itself. That of course depends on whether the dice give me a low roll, but I'd guess it's at least half the time these days. Depends on the character. If I'm rolling up a combat character then yes, the priorities are Str, Con, Dex, then whatever. For a wizard-type it'll usually be Int, Dex-or-Con, Con-or-Dex, Cha, Str, with Wis as the dump...though Cha becomes more important if I have a charmer in mind. For a Cleric it varies - a War Cleric needs 5 decent stats to really work well, with Int as the dump; a normal Cleric can get by without much Str or Dex but still needs Wis, Con and Cha (we use Cha modifiers when turning undead); while a Druid or Nature Cleric needs Wis, Dex, and then whatever. For a sneaky type it's Dex, Con, Cha-or-Int, then whatever, with the Cha-or-Int choice determined by whether I'm thinking of a "face" character or a puzzle-solver. Lan-"all subject to variance depending on my mood while I'm rolling up the character"-efan [/QUOTE]
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Point Buy vs Rolling for Stats
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