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General Tabletop Discussion
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Point Buy vs Rolling for Stats
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<blockquote data-quote="Tony Vargas" data-source="post: 7227383" data-attributes="member: 996"><p>Ironically, there's little but fact to work with. The statistics of random number distributions, especially those generated by six-sided dice are quite well known and objective. Array is a very clear, known quantity, point-build, likewise, just with more complexity.</p><p></p><p> All the types that are possible for that campaign. Random generation also can't let you play a character that's out of bounds for the campaign. That's just a limitation no all methods. </p><p></p><p> Frankly, if you're rolling for a range of 3-18, sure, that's all the possible character types for that method, and, if you're generating a range of 8-15, whether point-buy or random, it is, likewise, the full range of what's possible. It's a different range, but point-buy could be used for a broader range if that were desired.</p><p></p><p> Stop and think about it. How could the range possible with random generation be 'part of the calculation?' By definition, it's random, it won't be the same for everyone, or even every table. The only way to take it into account is to go with averages. You roll better than whatever average or expected value they built around, you're 'just better,' exactly like the guy with the magic item giving the same bonus. </p><p></p><p>That's the kind of game 5e is designed to be. Doesn't mean the DM can't use magic items and figure them into the challenges he designs, or use point-buy or array to have less variabilty to compensate for. But, out the box, 5e is meant to have a comparatively high degree of variability among the PCs, some are going to be 'just better' than others. That's part of the point, the classic feel that makes it D&D.</p><p></p><p></p><p></p><p> All three types of character generation methods under serious consideration in this thread - random, point-buy, and array - do present the player with constraints. Array dictates exactly the numbers you begin with, the same for everyone, and you only get to arrange them as you wish. Random dictates exactly the numbers you begin with, potentially quite differently for each player at the table, and you may get to arrange them as you wish, point-buy dictates the number of 'points' you can spend on your character's stats and they're the same for everyone at the table.</p><p></p><p>Those are all constraints. Array puts the greatest constraints on the range of characters anyone might theoretically play, random (especially roll-in-order) puts the greatest constraints on exactly what each player actually has the option of playing.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7227383, member: 996"] Ironically, there's little but fact to work with. The statistics of random number distributions, especially those generated by six-sided dice are quite well known and objective. Array is a very clear, known quantity, point-build, likewise, just with more complexity. All the types that are possible for that campaign. Random generation also can't let you play a character that's out of bounds for the campaign. That's just a limitation no all methods. Frankly, if you're rolling for a range of 3-18, sure, that's all the possible character types for that method, and, if you're generating a range of 8-15, whether point-buy or random, it is, likewise, the full range of what's possible. It's a different range, but point-buy could be used for a broader range if that were desired. Stop and think about it. How could the range possible with random generation be 'part of the calculation?' By definition, it's random, it won't be the same for everyone, or even every table. The only way to take it into account is to go with averages. You roll better than whatever average or expected value they built around, you're 'just better,' exactly like the guy with the magic item giving the same bonus. That's the kind of game 5e is designed to be. Doesn't mean the DM can't use magic items and figure them into the challenges he designs, or use point-buy or array to have less variabilty to compensate for. But, out the box, 5e is meant to have a comparatively high degree of variability among the PCs, some are going to be 'just better' than others. That's part of the point, the classic feel that makes it D&D. All three types of character generation methods under serious consideration in this thread - random, point-buy, and array - do present the player with constraints. Array dictates exactly the numbers you begin with, the same for everyone, and you only get to arrange them as you wish. Random dictates exactly the numbers you begin with, potentially quite differently for each player at the table, and you may get to arrange them as you wish, point-buy dictates the number of 'points' you can spend on your character's stats and they're the same for everyone at the table. Those are all constraints. Array puts the greatest constraints on the range of characters anyone might theoretically play, random (especially roll-in-order) puts the greatest constraints on exactly what each player actually has the option of playing. [/QUOTE]
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