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General Tabletop Discussion
*Dungeons & Dragons
Point Buy vs Rolling for Stats
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<blockquote data-quote="Maxperson" data-source="post: 7227405" data-attributes="member: 23751"><p>I'm talking RAW here, not home brew/house rule. </p><p></p><p></p><p></p><p>Sure, you can home brew/house rule things all day long. I'm discussing RAW, though.</p><p></p><p></p><p></p><p>No. I disagree. </p><p></p><p>Designer 1: We have a range of stats from 3-18. How can we keep a luck roll from overshadowing an unlucky one?</p><p></p><p>Designer 2: I got it! We downplay the significance of stats in 5e, and play up class abilities, racial abilities, and feats. Then we cap how how stats can go. That way when we design things, high and low rolls will be close enough in ability that one can't overshadow the other.</p><p></p><p>Designer 1: Brilliant! Won't people who are used to stats being super influential still freak out over lucky and unlucky rolls, though? </p><p></p><p>Designer 2: Some will for sure, but it can't be helped if they don't look closely at how 5e has changed things. They'll still have point buy and arrays, though.</p><p></p><p>5e boosted the impact of abilities, feats, spells, etc. so that stats don't mean nearly as much these days. They've accounted for high and low rolls. </p><p></p><p></p><p></p><p>I agree. That's why there are still class tiers, though fewer of them. Stats will increase that variability, but don't have enough impact to allow one PC to completely overshadow another any longer.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7227405, member: 23751"] I'm talking RAW here, not home brew/house rule. Sure, you can home brew/house rule things all day long. I'm discussing RAW, though. No. I disagree. Designer 1: We have a range of stats from 3-18. How can we keep a luck roll from overshadowing an unlucky one? Designer 2: I got it! We downplay the significance of stats in 5e, and play up class abilities, racial abilities, and feats. Then we cap how how stats can go. That way when we design things, high and low rolls will be close enough in ability that one can't overshadow the other. Designer 1: Brilliant! Won't people who are used to stats being super influential still freak out over lucky and unlucky rolls, though? Designer 2: Some will for sure, but it can't be helped if they don't look closely at how 5e has changed things. They'll still have point buy and arrays, though. 5e boosted the impact of abilities, feats, spells, etc. so that stats don't mean nearly as much these days. They've accounted for high and low rolls. I agree. That's why there are still class tiers, though fewer of them. Stats will increase that variability, but don't have enough impact to allow one PC to completely overshadow another any longer. [/QUOTE]
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Point Buy vs Rolling for Stats
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