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General Tabletop Discussion
*Dungeons & Dragons
Point Buy vs Rolling for Stats
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<blockquote data-quote="Arial Black" data-source="post: 7229582" data-attributes="member: 6799649"><p>If the general population (generated by 3d6 in order) can get 18s, but the Olympians (created by point-buy) can only get 15s, then point-buy has absolutely <strong>failed</strong> to model Olympians! </p><p></p><p></p><p></p><p>Point-buy <em>does</em> relegate you to low <em>mental</em> stats if all your <em>physical</em> stats are high. Unlike rolling or <em>real life</em> where individuals with high physical characteristics are just as likely to have high mental characteristics as anyone else.</p><p></p><p></p><p></p><p>But we don't have a better point-buy system; we have the one we have.</p><p></p><p>As I posted recently, there are many ways to make rolling more balanced between PCs, but I've yet to see a more realistic point-buy system.</p><p></p><p></p><p></p><p>Yeah, I agree with all that....</p><p></p><p></p><p></p><p>...Whoa, whoa, whoa! How did you jump to there? On what basis do you imagine point-buy as being 'better at representing the best of the best', given that experience/training/ASIs etc. are equal in either point-buy or rolling? Point-buy starts with a lower maximum, can only ever equal rolling's high stats (and even then, later than rolling), so how can point-buy be 'better' than rolling at representing the 'best of the best'?</p></blockquote><p></p>
[QUOTE="Arial Black, post: 7229582, member: 6799649"] If the general population (generated by 3d6 in order) can get 18s, but the Olympians (created by point-buy) can only get 15s, then point-buy has absolutely [b]failed[/b] to model Olympians! Point-buy [i]does[/i] relegate you to low [i]mental[/i] stats if all your [i]physical[/i] stats are high. Unlike rolling or [i]real life[/i] where individuals with high physical characteristics are just as likely to have high mental characteristics as anyone else. But we don't have a better point-buy system; we have the one we have. As I posted recently, there are many ways to make rolling more balanced between PCs, but I've yet to see a more realistic point-buy system. Yeah, I agree with all that.... ...Whoa, whoa, whoa! How did you jump to there? On what basis do you imagine point-buy as being 'better at representing the best of the best', given that experience/training/ASIs etc. are equal in either point-buy or rolling? Point-buy starts with a lower maximum, can only ever equal rolling's high stats (and even then, later than rolling), so how can point-buy be 'better' than rolling at representing the 'best of the best'? [/QUOTE]
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Point Buy vs Rolling for Stats
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