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General Tabletop Discussion
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Point Buy vs Rolling for Stats
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<blockquote data-quote="Oofta" data-source="post: 7240944" data-attributes="member: 6801845"><p>Maybe I'm misunderstanding you, but how is generating ability scores for NPCs that won't ever see battle 99% of the time a "timesaver"? And if they do get into combat, why not just assume every ability score is 10?</p><p></p><p>Why not just pull up a standard NPC from the MM? Maybe grab a "Thug" instead of a commoner or a "Guard" based on your description, but otherwise why would anyone ever care?</p><p></p><p>Or do you really create individual statistics for every monster? I'm assuming that there are some ogres that are stronger than the average ogre - it's not very realistic that they always have a 19 strength, is it?</p></blockquote><p></p>
[QUOTE="Oofta, post: 7240944, member: 6801845"] Maybe I'm misunderstanding you, but how is generating ability scores for NPCs that won't ever see battle 99% of the time a "timesaver"? And if they do get into combat, why not just assume every ability score is 10? Why not just pull up a standard NPC from the MM? Maybe grab a "Thug" instead of a commoner or a "Guard" based on your description, but otherwise why would anyone ever care? Or do you really create individual statistics for every monster? I'm assuming that there are some ogres that are stronger than the average ogre - it's not very realistic that they always have a 19 strength, is it? [/QUOTE]
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