Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Point Buy vs Rolling for Stats
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 7242516" data-attributes="member: 996"><p>Which is essentially true - it gives you the greatest degrees of freedom in designing your character, so you can build to a specific concept, every time. You may not get the specific numbers you'd ideally want (right away, there will be ASIs later), but you can create the PC you want.</p><p></p><p>Some concepts are out of bounds, of course, the straight-18 paragon, for instance, gets in the way of all good-at-a-particular-thing concepts. That array & point-buy prevent such concepts entirely, actually keeps more valid concepts on the table - ultimately, it speaks to array being the best for balance, and point-buy the second-best (because it's more susceptible to optimization).</p><p></p><p> Which is, indeed the current, bizarre, convoluted point of contention, and one to which there is no clear resolution. 3d6 has a strong history in D&D tradition, and what 5e presents is reasonably consistent with it, without actually explicitly enshrining it. It's absurd to argue the 3d6 bellcurve isn't ingrained in D&D, but neither is it tenable to argue it a one-true-way that brooks no variations.</p><p></p><p> Rolling is also equally fair - everyone rolls using the same method and has the same chance of getting good, fair, or bad stats out of it.</p><p></p><p> 'Works best' only in the sense that that's how it was back then and nothing evokes the past like going back and doing it the same way. In the same sense, actually running 1e/2e/BECMI would be 'better' than styling 5e after it.</p><p></p><p> The key is really when you do the envisioning. If you go into the process with a character concept already in mind, point-buy is better than array is better than random. If you go into the process blank and just hope something will come to you as you get started, random is better (because it might spark an idea, or give you an 'opportunity' to play a wildly over- or under- powered concept) than point-buy is better than array.</p><p></p><p> No. The 3d6 bell curve is part of D&D's history & traditions, 5e still references it, in everything from the range of stats, to the straight-10s commoner, to the 4d6, keep the <em>three</em> highest default generation method. </p><p>Yes, it's significant, no, it's not an absolute OTW.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7242516, member: 996"] Which is essentially true - it gives you the greatest degrees of freedom in designing your character, so you can build to a specific concept, every time. You may not get the specific numbers you'd ideally want (right away, there will be ASIs later), but you can create the PC you want. Some concepts are out of bounds, of course, the straight-18 paragon, for instance, gets in the way of all good-at-a-particular-thing concepts. That array & point-buy prevent such concepts entirely, actually keeps more valid concepts on the table - ultimately, it speaks to array being the best for balance, and point-buy the second-best (because it's more susceptible to optimization). Which is, indeed the current, bizarre, convoluted point of contention, and one to which there is no clear resolution. 3d6 has a strong history in D&D tradition, and what 5e presents is reasonably consistent with it, without actually explicitly enshrining it. It's absurd to argue the 3d6 bellcurve isn't ingrained in D&D, but neither is it tenable to argue it a one-true-way that brooks no variations. Rolling is also equally fair - everyone rolls using the same method and has the same chance of getting good, fair, or bad stats out of it. 'Works best' only in the sense that that's how it was back then and nothing evokes the past like going back and doing it the same way. In the same sense, actually running 1e/2e/BECMI would be 'better' than styling 5e after it. The key is really when you do the envisioning. If you go into the process with a character concept already in mind, point-buy is better than array is better than random. If you go into the process blank and just hope something will come to you as you get started, random is better (because it might spark an idea, or give you an 'opportunity' to play a wildly over- or under- powered concept) than point-buy is better than array. No. The 3d6 bell curve is part of D&D's history & traditions, 5e still references it, in everything from the range of stats, to the straight-10s commoner, to the 4d6, keep the [i]three[/i] highest default generation method. Yes, it's significant, no, it's not an absolute OTW. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Point Buy vs Rolling for Stats
Top