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General Tabletop Discussion
*Dungeons & Dragons
Point Buy vs Rolling for Stats
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<blockquote data-quote="Lanefan" data-source="post: 7242906" data-attributes="member: 29398"><p>Off-the-cuff idea for a variant system that might allow a bit more range but still end up kind of balanced...?</p><p></p><p>Start with 12-12-12-12-13-13 (total 74, average = 12.33, close to the 12.24 that 4d6x1 gives). Swap points on a one-for-one basis (the total must always come to 74) to generate your stats with the following provisos and limits:</p><p></p><p>- no two stats may rise by more than 8 combined points (thus if one goes up by 5 no other can rise by more than 3)</p><p>- no single stat may fall by more than 9</p><p>- each stat must be different than each other stat</p><p>- no more than one pair of stats may total 30 or more</p><p></p><p>Workable?</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7242906, member: 29398"] Off-the-cuff idea for a variant system that might allow a bit more range but still end up kind of balanced...? Start with 12-12-12-12-13-13 (total 74, average = 12.33, close to the 12.24 that 4d6x1 gives). Swap points on a one-for-one basis (the total must always come to 74) to generate your stats with the following provisos and limits: - no two stats may rise by more than 8 combined points (thus if one goes up by 5 no other can rise by more than 3) - no single stat may fall by more than 9 - each stat must be different than each other stat - no more than one pair of stats may total 30 or more Workable? Lanefan [/QUOTE]
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Point Buy vs Rolling for Stats
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