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General Tabletop Discussion
*Dungeons & Dragons
Point Buy vs Rolling for Stats
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<blockquote data-quote="Eric Olson" data-source="post: 7244370" data-attributes="member: 6901395"><p>To get the desired blend of randomness and play-ability you would want to modify and scale the point-buy system (so it acts more like "insurance" on certain abilities. Start with [3 3 3 3 3 3] and 30 points. The point table would need to get further curved to balance the probabilities:</p><p> (3=0 pt, 4=x, 5=.5 pt, 6=1 pt, 7=1.5 pt, 8=2 pt, 9=3 pt, 10=4 pt, 11=5 pt, 12=6pt, 13=8pt, 14=10 pt, 15=13 pt)</p><p>Then roll "4d6 keep 3" (in-order, no cheating) and keep either the roll or the point-buy score.</p><p></p><p>This should give reasonable average scores according to my simulation:</p><p>[11 11 11 11 11 11] gives an average stat value of 12.9 (avg. char, no bad stats and a random chance of something good)</p><p>[15 15 10 3 3 3] give an avg stat value of 13.3 (2 very good stats, 13% of improving each very good stat and chance of really bad stat)</p><p></p><p>So we can keep the averages close to normal. Chance of 16/17/18 are same as regular 4d6 keep 3 (but on only have one chance, since it is in-order rolling). Can guarantee 2 good stats for particular character concept. Randomness may bring interesting 'character' to the character -- especially since you can't re-order the stats. </p><p></p><p>Using 3d6 instead of 4d6 keep 3 drops the averages scores by about 1 (12-12.2) - so you would want to boost the buy points to bring the averages back to the 13 range.</p></blockquote><p></p>
[QUOTE="Eric Olson, post: 7244370, member: 6901395"] To get the desired blend of randomness and play-ability you would want to modify and scale the point-buy system (so it acts more like "insurance" on certain abilities. Start with [3 3 3 3 3 3] and 30 points. The point table would need to get further curved to balance the probabilities: (3=0 pt, 4=x, 5=.5 pt, 6=1 pt, 7=1.5 pt, 8=2 pt, 9=3 pt, 10=4 pt, 11=5 pt, 12=6pt, 13=8pt, 14=10 pt, 15=13 pt) Then roll "4d6 keep 3" (in-order, no cheating) and keep either the roll or the point-buy score. This should give reasonable average scores according to my simulation: [11 11 11 11 11 11] gives an average stat value of 12.9 (avg. char, no bad stats and a random chance of something good) [15 15 10 3 3 3] give an avg stat value of 13.3 (2 very good stats, 13% of improving each very good stat and chance of really bad stat) So we can keep the averages close to normal. Chance of 16/17/18 are same as regular 4d6 keep 3 (but on only have one chance, since it is in-order rolling). Can guarantee 2 good stats for particular character concept. Randomness may bring interesting 'character' to the character -- especially since you can't re-order the stats. Using 3d6 instead of 4d6 keep 3 drops the averages scores by about 1 (12-12.2) - so you would want to boost the buy points to bring the averages back to the 13 range. [/QUOTE]
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Point Buy vs Rolling for Stats
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