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General Tabletop Discussion
*Dungeons & Dragons
Point Buy vs Rolling for Stats
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<blockquote data-quote="Eric Olson" data-source="post: 7244701" data-attributes="member: 6901395"><p>Sorry if that was not clear. Your assumption was correct (these are based on the combined rolling and point-buy insurance)</p><p> max( 3 , 4d6x1) averages 12.24 and max( 3, 3d6 ) averages 10.50 (these are just straight rolls)</p><p> max(10, 4d6x1) averages 12.63 and max( 3, 3d6 ) averages 11.46 </p><p> max(11, 4d6x1) averages 12.90 and max(11,3d6 ) averages 11.96</p><p> max(15, 4d6x1) averages 15.20 and max(11, 3d6 ) averages 15.07</p><p></p><p>(I wrote some code that enumerated all possible rolls to calculate the numbers - if anyone want it)</p><p></p><p>I was trying to get the averages over 6 abilities to be close to the PHB point buy average of 12.5 (or slightly less if you min/max). I also think that forcing the ordering of the rolls provides some balance when compared to the slightly lower average std point-buy system. (one flaw of this method, as modeled here, is the slightly higher average for the min/max choice vs the all middle choice -- would have to be tweaked by adjusting the point-buy curve more) . </p><p></p><p>I've lived the feelings on both sides of the roll vs buy arguments in this thread! I hoping to find something in the middle that provides some of the advantages of both. Instead of "plan character -> point buy" or "roll -> develop character" this lets you "plan character -> buy/roll -> further develop character".</p></blockquote><p></p>
[QUOTE="Eric Olson, post: 7244701, member: 6901395"] Sorry if that was not clear. Your assumption was correct (these are based on the combined rolling and point-buy insurance) max( 3 , 4d6x1) averages 12.24 and max( 3, 3d6 ) averages 10.50 (these are just straight rolls) max(10, 4d6x1) averages 12.63 and max( 3, 3d6 ) averages 11.46 max(11, 4d6x1) averages 12.90 and max(11,3d6 ) averages 11.96 max(15, 4d6x1) averages 15.20 and max(11, 3d6 ) averages 15.07 (I wrote some code that enumerated all possible rolls to calculate the numbers - if anyone want it) I was trying to get the averages over 6 abilities to be close to the PHB point buy average of 12.5 (or slightly less if you min/max). I also think that forcing the ordering of the rolls provides some balance when compared to the slightly lower average std point-buy system. (one flaw of this method, as modeled here, is the slightly higher average for the min/max choice vs the all middle choice -- would have to be tweaked by adjusting the point-buy curve more) . I've lived the feelings on both sides of the roll vs buy arguments in this thread! I hoping to find something in the middle that provides some of the advantages of both. Instead of "plan character -> point buy" or "roll -> develop character" this lets you "plan character -> buy/roll -> further develop character". [/QUOTE]
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Point Buy vs Rolling for Stats
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