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General Tabletop Discussion
*Dungeons & Dragons
Point Buy vs Rolling for Stats
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<blockquote data-quote="Oofta" data-source="post: 7247132" data-attributes="member: 6801845"><p>As far as the balance thing, I don't see how you could possibly "balance" the game perfectly. I've been running a home campaign and a couple of people got swapped out (people moving to a different part of the country does that) and I had to redo my expectations. Similar characters, same rules, new people that are fun to play with but not very tactical. Suddenly my "difficulty multiplier" when from 1.5 to 1.0 or a little less.</p><p></p><p>There's no way you can have 1 guideline for everyone, any guidelines are a starting point that need to be adjusted, tweaked, twisted and modified to fit your style and group. I don't see how people could reasonably expect any formula that could take into account DM style, player tactical acumen, feats/no feats, differing methods to get ability scores, etc. Unlike a video game there are just too many variables, and even then most games have several difficulty levels (or adjust difficulty on the fly).</p><p></p><p>However, I will say that if you go with 6-8 encounters and don't have a gonzo group the basic guidelines are a decent starting point in my experience.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7247132, member: 6801845"] As far as the balance thing, I don't see how you could possibly "balance" the game perfectly. I've been running a home campaign and a couple of people got swapped out (people moving to a different part of the country does that) and I had to redo my expectations. Similar characters, same rules, new people that are fun to play with but not very tactical. Suddenly my "difficulty multiplier" when from 1.5 to 1.0 or a little less. There's no way you can have 1 guideline for everyone, any guidelines are a starting point that need to be adjusted, tweaked, twisted and modified to fit your style and group. I don't see how people could reasonably expect any formula that could take into account DM style, player tactical acumen, feats/no feats, differing methods to get ability scores, etc. Unlike a video game there are just too many variables, and even then most games have several difficulty levels (or adjust difficulty on the fly). However, I will say that if you go with 6-8 encounters and don't have a gonzo group the basic guidelines are a decent starting point in my experience. [/QUOTE]
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Point Buy vs Rolling for Stats
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