Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Point Buy vs Rolling for Stats
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 7250289" data-attributes="member: 996"><p>Yep. Fair, just with a greater potential for imbalance...</p><p></p><p> His method, point buy, produces PCs with the same point-buy total, every time. In whatever theory it's based on, that's presumably 'even,' it weights high scores more heavily than 8-13, which seems reasonable enough considering the game. Of course, the PCs won't be even, someone may play a fighter, someone else a paladin, etc... but the scores, alone, won't be a source of profound imbalance, at least. </p><p></p><p>Everyone using array, obviously, would give a more 'even' result (still not perfectly balanced, since the stats aren't perfectly balanced).</p><p></p><p>Rolling, obviously, can give more 'uneven' results. It can also, coincidentally, give identical results, just like array (unlikely, but hey). So it seems <s>unfair</s> inappropriate to say uneven results are /the/ reason for using random, since you might not get them. The sense of realism random delivers is undermined by arranging, too. </p><p>So I'm not sure I do see the point. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>OK, sure, the point might be the same as the excitement of gambling for stakes, though - the stakes are better characters if you 'win,' against a worse one if you 'lose,' rather than winning or losing money. :shrug: </p><p></p><p> 6(a), (b)(1), and 10(a/b).</p><p> From "eye of the beholder" to "cogent argument?" </p><p></p><p>...sounds 7(a). </p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7250289, member: 996"] Yep. Fair, just with a greater potential for imbalance... His method, point buy, produces PCs with the same point-buy total, every time. In whatever theory it's based on, that's presumably 'even,' it weights high scores more heavily than 8-13, which seems reasonable enough considering the game. Of course, the PCs won't be even, someone may play a fighter, someone else a paladin, etc... but the scores, alone, won't be a source of profound imbalance, at least. Everyone using array, obviously, would give a more 'even' result (still not perfectly balanced, since the stats aren't perfectly balanced). Rolling, obviously, can give more 'uneven' results. It can also, coincidentally, give identical results, just like array (unlikely, but hey). So it seems [s]unfair[/s] inappropriate to say uneven results are /the/ reason for using random, since you might not get them. The sense of realism random delivers is undermined by arranging, too. So I'm not sure I do see the point. ;) OK, sure, the point might be the same as the excitement of gambling for stakes, though - the stakes are better characters if you 'win,' against a worse one if you 'lose,' rather than winning or losing money. :shrug: 6(a), (b)(1), and 10(a/b). From "eye of the beholder" to "cogent argument?" ...sounds 7(a). ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Point Buy vs Rolling for Stats
Top