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General Tabletop Discussion
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Point Buy vs Rolling for Stats
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<blockquote data-quote="Arial Black" data-source="post: 7250737" data-attributes="member: 6799649"><p>Point-buy ensures that each PC starts with stats that add up to the same build cost, so as 'even' as it can be, given the fact that not all stats are equal. The drawback is that, in a game that involves creating realistic worlds for us to explore, the idea that 'everyone is equally gifted' is absurd, detracting from the desired realism from the start. It also denies us any concept that does not add up to the point-buy total, which is a huge chunk of all possible PCs with stats from 3-18.</p><p></p><p>Rolling reflects the realism that people are <em>not</em> created equal, but at the likely cost of the PCs (Shock! Horror!) <em>not being equal!</em></p><p></p><p>Each method has objective qualities, advantages and disadvantages. Where subjective opinion comes in is how important you deem each quality to be compared to the others. If 'PC equality' is more <em>desirable</em> to you than 'realism', then point-buy seems 'better' to you. If 'realism' is more desirable to you, then rolling seems 'better'.</p><p></p><p>It's okay if we have different desires in this regard. We can each extol the virtues of one method over the other, tell sad stories about how the disadvantages of either method made a game 'unfun'.</p><p></p><p>People reading our comments may take our thoughts into account when deciding which method to use in their upcoming campaign. Our comments have value.</p><p></p><p>However, it is still possible to make false statements about a method, and those should be corrected lest they lead these readers astray. For example, claiming that <em>either</em> method lets players 'play the concept they want' is provably false, and falsely ascribing this virtue to either method (and implying that the other method lacks this virtue) is something I felt the need to correct.</p></blockquote><p></p>
[QUOTE="Arial Black, post: 7250737, member: 6799649"] Point-buy ensures that each PC starts with stats that add up to the same build cost, so as 'even' as it can be, given the fact that not all stats are equal. The drawback is that, in a game that involves creating realistic worlds for us to explore, the idea that 'everyone is equally gifted' is absurd, detracting from the desired realism from the start. It also denies us any concept that does not add up to the point-buy total, which is a huge chunk of all possible PCs with stats from 3-18. Rolling reflects the realism that people are [i]not[/i] created equal, but at the likely cost of the PCs (Shock! Horror!) [i]not being equal![/i] Each method has objective qualities, advantages and disadvantages. Where subjective opinion comes in is how important you deem each quality to be compared to the others. If 'PC equality' is more [i]desirable[/i] to you than 'realism', then point-buy seems 'better' to you. If 'realism' is more desirable to you, then rolling seems 'better'. It's okay if we have different desires in this regard. We can each extol the virtues of one method over the other, tell sad stories about how the disadvantages of either method made a game 'unfun'. People reading our comments may take our thoughts into account when deciding which method to use in their upcoming campaign. Our comments have value. However, it is still possible to make false statements about a method, and those should be corrected lest they lead these readers astray. For example, claiming that [i]either[/i] method lets players 'play the concept they want' is provably false, and falsely ascribing this virtue to either method (and implying that the other method lacks this virtue) is something I felt the need to correct. [/QUOTE]
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