Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Point Buy vs Rolling for Stats
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Al'Kelhar" data-source="post: 7251831" data-attributes="member: 7884"><p>After reading the first 10 pages to get the gist of this conversation, I apologise if the following's been said somewhere else in the last 136 pages...</p><p></p><p>The attractiveness of rolling vs. point buy (or standard array) for PCs stats is always going to be a personal choice for any gamer and gaming group. However, point buy has two key advantages over rolling for stats. These are <strong>certainty</strong> and <strong>equity</strong>.</p><p></p><p>There is a fundamental principle of game design that randomness works against players and certainty works for players. This is particularly the case in the long run - as for a character planned to be played over an entire campaign. When you think about it, every part of the mechanical design of a character is about maximising the likelihood that the outcome of random dice rolls are to the character's advantage. Basically, the whole metagame is about decreasing randomness/increasing certainty. Point buy provides greater certainty to players, both at initial character generation, and through stat influence on most other dice rolls in the game, throughout a character's life.</p><p></p><p>Point buy also achieves greater equity between characters (and players) than rolling for stats. (Note "equity" is about outcomes, not process. Every player rolling 3d6 for each stat, in order, is "fair" to the players, but the outcome is highly unlikely to be equitable as between the players without some further manipulation).</p><p></p><p>Whether the increases in certainty and equity that arise from using point buy outweigh other aspects of what makes gaming enjoyable is, of course, up to the individual.</p><p></p><p>Cheers, Al'Kelhar</p></blockquote><p></p>
[QUOTE="Al'Kelhar, post: 7251831, member: 7884"] After reading the first 10 pages to get the gist of this conversation, I apologise if the following's been said somewhere else in the last 136 pages... The attractiveness of rolling vs. point buy (or standard array) for PCs stats is always going to be a personal choice for any gamer and gaming group. However, point buy has two key advantages over rolling for stats. These are [B]certainty[/B] and [B]equity[/B]. There is a fundamental principle of game design that randomness works against players and certainty works for players. This is particularly the case in the long run - as for a character planned to be played over an entire campaign. When you think about it, every part of the mechanical design of a character is about maximising the likelihood that the outcome of random dice rolls are to the character's advantage. Basically, the whole metagame is about decreasing randomness/increasing certainty. Point buy provides greater certainty to players, both at initial character generation, and through stat influence on most other dice rolls in the game, throughout a character's life. Point buy also achieves greater equity between characters (and players) than rolling for stats. (Note "equity" is about outcomes, not process. Every player rolling 3d6 for each stat, in order, is "fair" to the players, but the outcome is highly unlikely to be equitable as between the players without some further manipulation). Whether the increases in certainty and equity that arise from using point buy outweigh other aspects of what makes gaming enjoyable is, of course, up to the individual. Cheers, Al'Kelhar [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Point Buy vs Rolling for Stats
Top