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Point Buy vs Rolling for Stats
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<blockquote data-quote="Tony Vargas" data-source="post: 7255692" data-attributes="member: 996"><p>I'm really not defending random, I'm clarifying the nature of a stand-out disadvantage of random generation: that it's potentially very imbalancing. </p><p></p><p>By calling 'imbalanced,' 'unfair,' you leave yourself open to endlessly-looping arguments in which exponents of random generation can argue, based on the definitions of 'fairness,' that you're wrong, and random is fair. </p><p></p><p> Feats are opt-in optional. Also, ASI's don't even it out, they just reduce the imbalance by shifting it from high-impact primary stats to lower-impact secondary ones. </p><p></p><p> You're welcome. </p><p></p><p>No, /that/ would be unfair! You take the array instead of rolling, you get something very close to the ranked average of random. Reasonably fair: You give up the chance of getting a character that breaks the game by being too powerful, in return you don't risk getting one that breaks the other way.</p><p></p><p> I might as well say "You're making me defend random stats again!" ;P </p><p></p><p></p><p> I'd have to consider those variations on random generation, though I guess they're technically hybrids, they take on the positives and negatives of random.</p><p></p><p> <u>Balance</u>.</p><p></p><p> I don't much care for imbalance, myself. </p><p></p><p> Choice should make a character meaningfully different from other characters - without imbalancing the game, IMHO.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7255692, member: 996"] I'm really not defending random, I'm clarifying the nature of a stand-out disadvantage of random generation: that it's potentially very imbalancing. By calling 'imbalanced,' 'unfair,' you leave yourself open to endlessly-looping arguments in which exponents of random generation can argue, based on the definitions of 'fairness,' that you're wrong, and random is fair. Feats are opt-in optional. Also, ASI's don't even it out, they just reduce the imbalance by shifting it from high-impact primary stats to lower-impact secondary ones. You're welcome. No, /that/ would be unfair! You take the array instead of rolling, you get something very close to the ranked average of random. Reasonably fair: You give up the chance of getting a character that breaks the game by being too powerful, in return you don't risk getting one that breaks the other way. I might as well say "You're making me defend random stats again!" ;P I'd have to consider those variations on random generation, though I guess they're technically hybrids, they take on the positives and negatives of random. [u]Balance[/u]. I don't much care for imbalance, myself. Choice should make a character meaningfully different from other characters - without imbalancing the game, IMHO. [/QUOTE]
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Point Buy vs Rolling for Stats
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