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General Tabletop Discussion
*Dungeons & Dragons
Point Buy vs Rolling for Stats
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<blockquote data-quote="Maxperson" data-source="post: 7256050" data-attributes="member: 23751"><p>Except that rolling is fair by the definition of fair. Unequal results do not mean that the method isn't fair. So long as all players are using the same method, the method itself is a fair one. Heck, a very large number of players aren't even bothered by the unequal results.</p><p></p><p></p><p></p><p>You have it bass ackwards there. In 3e stat progression was slow, and the unbounded nature meant that you would never be able to catch up with the game which moved ever higher. If you had a 10 in a stat you were likely to fail most things early on and it was impossible to succeed at many things later. Bounded accuracy and proficiency mean that even with a 10, you can still succeed at many/most things, even at high levels. Plus with a stat cap, you will gain ground on the guy who started high and hit his wall very early on. Gaining ground wasn't really something that happened in 3e. 5e is far more lax with stats than 3e ever was.</p><p></p><p></p><p></p><p>It makes the game more enjoyable for us. That's the best reason there is. Why should we have less fun just because YOU think your one true way is the end all, be all? We aren't blind to your preference. We just don't care to have less fun by engaging in it.</p><p></p><p>Those people are blind to 5e being a system where high stats just aren't necessary, though. For those of us who are not blind to that, we don't agonize over that at all.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7256050, member: 23751"] Except that rolling is fair by the definition of fair. Unequal results do not mean that the method isn't fair. So long as all players are using the same method, the method itself is a fair one. Heck, a very large number of players aren't even bothered by the unequal results. You have it bass ackwards there. In 3e stat progression was slow, and the unbounded nature meant that you would never be able to catch up with the game which moved ever higher. If you had a 10 in a stat you were likely to fail most things early on and it was impossible to succeed at many things later. Bounded accuracy and proficiency mean that even with a 10, you can still succeed at many/most things, even at high levels. Plus with a stat cap, you will gain ground on the guy who started high and hit his wall very early on. Gaining ground wasn't really something that happened in 3e. 5e is far more lax with stats than 3e ever was. It makes the game more enjoyable for us. That's the best reason there is. Why should we have less fun just because YOU think your one true way is the end all, be all? We aren't blind to your preference. We just don't care to have less fun by engaging in it. Those people are blind to 5e being a system where high stats just aren't necessary, though. For those of us who are not blind to that, we don't agonize over that at all. [/QUOTE]
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Point Buy vs Rolling for Stats
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