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General Tabletop Discussion
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Point Buy vs Rolling for Stats
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<blockquote data-quote="Tony Vargas" data-source="post: 7256618" data-attributes="member: 996"><p>:lifts jaw off ground:</p><p></p><p>I'm sorry, I wasn't expecting to see anything constructive at this point, you caught me by surprise. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>It's entirely possible to hybridize these methods. For instance, random-and-arrange is essentially already hybridized with array - a randomly-generated array - in contrast to the greater realism of pure roll-in-order.</p><p></p><p>Already mentioned in this thread: Randomly generate one array, everyone uses it. Card-based random generation to offer some randomization, while enforcing a set proportion of good & bad numbers. Roll randomly, but assign points (extra ASIs?) to characters who roll below a total-stat threshold. The 'D&D' Gamma World chargen method of Origin (corresponding to class/race in D&D) determining your two high stats and 3d6 in order for the rest. </p><p></p><p>In another thread [MENTION=6801328]Elfcrusher[/MENTION] had a hybrid chargen idea: point-buy 3 stats of your choice, roll 3d6 in order for the other 3.</p><p></p><p></p><p></p><p>I'm considering a variation on the GW system for fairly focused campaign. There will be a pool of available classes, races, and backgrounds for players to choose from (for instance, human might be available x6, but elf only once) or draw randomly. Each of the three comes with an associated stat. You gain a 14 in the associated stat, 16 if you get the same one twice, 18 if you tripple-down on it. Then you assign your remaining stats from 13, 12, 10, 8 , 8. So you could get 14, 14, 14, 13, 12, 10, or 18, 13, 12, 10, 8, 8. For more randomness, roll the remaining stats in whatever order you choose: three of them on 4d6, any remaining on 3d6.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7256618, member: 996"] :lifts jaw off ground: I'm sorry, I wasn't expecting to see anything constructive at this point, you caught me by surprise. ;) It's entirely possible to hybridize these methods. For instance, random-and-arrange is essentially already hybridized with array - a randomly-generated array - in contrast to the greater realism of pure roll-in-order. Already mentioned in this thread: Randomly generate one array, everyone uses it. Card-based random generation to offer some randomization, while enforcing a set proportion of good & bad numbers. Roll randomly, but assign points (extra ASIs?) to characters who roll below a total-stat threshold. The 'D&D' Gamma World chargen method of Origin (corresponding to class/race in D&D) determining your two high stats and 3d6 in order for the rest. In another thread [MENTION=6801328]Elfcrusher[/MENTION] had a hybrid chargen idea: point-buy 3 stats of your choice, roll 3d6 in order for the other 3. I'm considering a variation on the GW system for fairly focused campaign. There will be a pool of available classes, races, and backgrounds for players to choose from (for instance, human might be available x6, but elf only once) or draw randomly. Each of the three comes with an associated stat. You gain a 14 in the associated stat, 16 if you get the same one twice, 18 if you tripple-down on it. Then you assign your remaining stats from 13, 12, 10, 8 , 8. So you could get 14, 14, 14, 13, 12, 10, or 18, 13, 12, 10, 8, 8. For more randomness, roll the remaining stats in whatever order you choose: three of them on 4d6, any remaining on 3d6. [/QUOTE]
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