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General Tabletop Discussion
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Point Buy vs Rolling for Stats
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<blockquote data-quote="Hussar" data-source="post: 7258404" data-attributes="member: 22779"><p>Realism is NOT created by random stat buy generation. It simply isn't. Randomly determining stats in no way affects realism. Particularly since random generation is not tied to anything in the game world.</p><p></p><p>I roll an 18 strength. Why is my character strong? Note, you cannot reference the background of my character since that's simply post hoc justification. You would be saying that my character is strong because I did lots of exercise, but, my character didn't. I randomly rolled that Strength score. My character has that strength score for no actual reason, other than that's what I rolled.</p><p></p><p>Post hoc justification is not realism. It's changing reality to fit the die roll, and, I've been told, that's incredibly bad. All those dissociative mechanics arguments are predicated on the idea that justifying rolls after the die has been rolled is immersion breaking and bad for realism.</p><p></p><p>So, how can it be more realistic to randomly determine stats when random generation of stats cannot be justified through any callback to the in game fiction except as an after the fact justification?</p></blockquote><p></p>
[QUOTE="Hussar, post: 7258404, member: 22779"] Realism is NOT created by random stat buy generation. It simply isn't. Randomly determining stats in no way affects realism. Particularly since random generation is not tied to anything in the game world. I roll an 18 strength. Why is my character strong? Note, you cannot reference the background of my character since that's simply post hoc justification. You would be saying that my character is strong because I did lots of exercise, but, my character didn't. I randomly rolled that Strength score. My character has that strength score for no actual reason, other than that's what I rolled. Post hoc justification is not realism. It's changing reality to fit the die roll, and, I've been told, that's incredibly bad. All those dissociative mechanics arguments are predicated on the idea that justifying rolls after the die has been rolled is immersion breaking and bad for realism. So, how can it be more realistic to randomly determine stats when random generation of stats cannot be justified through any callback to the in game fiction except as an after the fact justification? [/QUOTE]
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Point Buy vs Rolling for Stats
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