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General Tabletop Discussion
*Dungeons & Dragons
Point Buy vs Rolling for Stats
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<blockquote data-quote="Hussar" data-source="post: 7259259" data-attributes="member: 22779"><p>So, you're definition of realism isn't grounded in reality? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>But, you're missing the point. It doesn't really matter where that particular number came from. As soon as you assign a number to a stat, any argument about realism goes out the window. Whether you got that 13 from a random roll, a standard array or a point buy value, the fact that you, the player, decided to assign that number to that stat means that it's no longer grounded in the game world at all.</p><p></p><p>IOW, if it's unrealistic to point buy your 15 Strength, then it is just as unrealistic to choose a 15 from the six random numbers you rolled and assign it to Strength. When you roll six numbers to generate your character THAT is your array. </p><p></p><p>The only difference is that your array is potentially different from my array. But, again, there's no reason why. It's blind luck. It's completely divorced from any in game reality. Your character isn't stronger than my character because he worked out more. That's simply a justification you add on at the end. The only reason your character is stronger than mine is blind chance, completely divorced from the game world.</p><p></p><p>How can something be realistic when it doesn't actually connect to any sort of realism?</p></blockquote><p></p>
[QUOTE="Hussar, post: 7259259, member: 22779"] So, you're definition of realism isn't grounded in reality? :p But, you're missing the point. It doesn't really matter where that particular number came from. As soon as you assign a number to a stat, any argument about realism goes out the window. Whether you got that 13 from a random roll, a standard array or a point buy value, the fact that you, the player, decided to assign that number to that stat means that it's no longer grounded in the game world at all. IOW, if it's unrealistic to point buy your 15 Strength, then it is just as unrealistic to choose a 15 from the six random numbers you rolled and assign it to Strength. When you roll six numbers to generate your character THAT is your array. The only difference is that your array is potentially different from my array. But, again, there's no reason why. It's blind luck. It's completely divorced from any in game reality. Your character isn't stronger than my character because he worked out more. That's simply a justification you add on at the end. The only reason your character is stronger than mine is blind chance, completely divorced from the game world. How can something be realistic when it doesn't actually connect to any sort of realism? [/QUOTE]
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Point Buy vs Rolling for Stats
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