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General Tabletop Discussion
*Dungeons & Dragons
Point Buy vs Rolling for Stats
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<blockquote data-quote="Wulffolk" data-source="post: 7259324" data-attributes="member: 6871450"><p>It would be more work than I am willing to do at the moment, but how about a system in which you chose your Race and Class first, and then determined your Ability scores based upon those choices. That way the player would always have Abilities that work for that concept. Then the Sub-Class could offer a choice of Abilty bonuses that reflected the background of the Sub-Class. I would also go so far as to only allow one ASI to be applied to any particular Ability. Not every Fighter should have the same 20 Strength. Not every Wizard should be equally Intelligent.</p><p></p><p>If everybody was meant to be perfectly equal then we should just get rid of Ability scores altogether and just give classes different proficiency bonuses to each type of roll they could make.</p><p></p><p>I am personally in favor of rolling Abilities, but if I consider the other side of the spectrum for a moment, then I have to ask myself why bother with Abilities at all. Just assume that everybody will choose to insure that their primary Ability always gets to 20 and give it to them. Then design the game around a world in which every hero is the absolute best at their chosen field. I really don't get this approach. The last thing I want to do is play pre-made characters, and that is basically what you end up with when you use Point-Buy or Array and have any desire to "Optimize". Just look at MMO's, every character played by an experienced player is exactly the same as other characters built for the same role</p></blockquote><p></p>
[QUOTE="Wulffolk, post: 7259324, member: 6871450"] It would be more work than I am willing to do at the moment, but how about a system in which you chose your Race and Class first, and then determined your Ability scores based upon those choices. That way the player would always have Abilities that work for that concept. Then the Sub-Class could offer a choice of Abilty bonuses that reflected the background of the Sub-Class. I would also go so far as to only allow one ASI to be applied to any particular Ability. Not every Fighter should have the same 20 Strength. Not every Wizard should be equally Intelligent. If everybody was meant to be perfectly equal then we should just get rid of Ability scores altogether and just give classes different proficiency bonuses to each type of roll they could make. I am personally in favor of rolling Abilities, but if I consider the other side of the spectrum for a moment, then I have to ask myself why bother with Abilities at all. Just assume that everybody will choose to insure that their primary Ability always gets to 20 and give it to them. Then design the game around a world in which every hero is the absolute best at their chosen field. I really don't get this approach. The last thing I want to do is play pre-made characters, and that is basically what you end up with when you use Point-Buy or Array and have any desire to "Optimize". Just look at MMO's, every character played by an experienced player is exactly the same as other characters built for the same role [/QUOTE]
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Point Buy vs Rolling for Stats
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