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General Tabletop Discussion
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Point Buy vs Rolling for Stats
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<blockquote data-quote="Tony Vargas" data-source="post: 7260773" data-attributes="member: 996"><p>To tie for 'strongest man in the world,' even if human, he'd just have to have rolled an 18, and gained 4 levels so he could put his ASI into STR. Boom, one of the millions of strongest men in the world. </p><p></p><p>Assuming everyone's randomly rolled. Assuming everyone gets, at most, a closest-fit NPC block from the MM unless they're 'important' to the DM's campaign, not s'much. </p><p></p><p> Neither is assigning points to point buy /meant/ to represent the character controlling his stats. </p><p></p><p>It's just that those sufficiently demanding of the verisimilitude of the player making the same decisions on the same information as the imagined character, tend to see it that way, and it's thus 'unrealistic.' FWIW.</p><p></p><p> Sure, I suppose it could 'represent' that, though that's not really representing anything in the sense that modeling something can be realistic or unrealistic - there's nothing being modeled. </p><p></p><p>What constitutes 'playable' varies with method and instance. In any given instance of random-and-arrange, you're choosing from the small sub-set that have exactly the six numbers you rolled (a smaller meaningful sub-set if you rolled the same number two or more times). In each and every instance of array, from the similarly-sized sub-set that have exactly the array numbers (which at least are all different). In point-buy, in each instance, from the considerably larger sub-set that have any one of the various arrays that you can build using that method.</p><p></p><p>But, in all cases, those sub-sets are plausibly contained in the hypothetical population, given the range of stats (3-20) theoretically possible for PC races in 5e. How - and, more cogently, whether, since doing so would be prohibitive - that population's stats might be generated notwithstanding.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7260773, member: 996"] To tie for 'strongest man in the world,' even if human, he'd just have to have rolled an 18, and gained 4 levels so he could put his ASI into STR. Boom, one of the millions of strongest men in the world. Assuming everyone's randomly rolled. Assuming everyone gets, at most, a closest-fit NPC block from the MM unless they're 'important' to the DM's campaign, not s'much. Neither is assigning points to point buy /meant/ to represent the character controlling his stats. It's just that those sufficiently demanding of the verisimilitude of the player making the same decisions on the same information as the imagined character, tend to see it that way, and it's thus 'unrealistic.' FWIW. Sure, I suppose it could 'represent' that, though that's not really representing anything in the sense that modeling something can be realistic or unrealistic - there's nothing being modeled. What constitutes 'playable' varies with method and instance. In any given instance of random-and-arrange, you're choosing from the small sub-set that have exactly the six numbers you rolled (a smaller meaningful sub-set if you rolled the same number two or more times). In each and every instance of array, from the similarly-sized sub-set that have exactly the array numbers (which at least are all different). In point-buy, in each instance, from the considerably larger sub-set that have any one of the various arrays that you can build using that method. But, in all cases, those sub-sets are plausibly contained in the hypothetical population, given the range of stats (3-20) theoretically possible for PC races in 5e. How - and, more cogently, whether, since doing so would be prohibitive - that population's stats might be generated notwithstanding. [/QUOTE]
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