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General Tabletop Discussion
*Dungeons & Dragons
Point Buy vs Rolling for Stats
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<blockquote data-quote="Oofta" data-source="post: 7261983" data-attributes="member: 6801845"><p>First, I don't see cookie-cutter PCs in my games. I think you are making a mountain out of a molehill. Or a redwood out of a sapling. Something.</p><p></p><p>But what do you know about the variation of tree sizes? If you had to generate the forest, what specifications would you use for height, width number of leaves or needles? </p><p></p><p>If you don't know anything about trees other than what an average white pine looks like and the range of possible values you have no idea what your model to generate them should be. You could end up with trees that are 20 ft diameter but only a foot tall, or trees that are 200 ft tall but have trunks that are a foot in diameter. And how many foot tall trees should you have? How many are 200 ft tall or more?</p><p></p><p>Similar with ability scores. We know ability scores should vary around some average value, but we don't know by how much. How many people should have an 18? How many should have a 3? No clue. I just know that 1 in 216 should not have the absolute minimum possible for intelligence. I would say that any Int score below a 8 would be considered "slow" and anything below 6 would be considered handicapped (based on the mental capacity of an ogre). Should 5% of the population be mentally handicapped? </p><p></p><p>We know 3d6 is bad at modeling ability scores, that's all. We don't know what the distribution should be therefore it's pointless to justify your opinion based on something we cannot possibly measure.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7261983, member: 6801845"] First, I don't see cookie-cutter PCs in my games. I think you are making a mountain out of a molehill. Or a redwood out of a sapling. Something. But what do you know about the variation of tree sizes? If you had to generate the forest, what specifications would you use for height, width number of leaves or needles? If you don't know anything about trees other than what an average white pine looks like and the range of possible values you have no idea what your model to generate them should be. You could end up with trees that are 20 ft diameter but only a foot tall, or trees that are 200 ft tall but have trunks that are a foot in diameter. And how many foot tall trees should you have? How many are 200 ft tall or more? Similar with ability scores. We know ability scores should vary around some average value, but we don't know by how much. How many people should have an 18? How many should have a 3? No clue. I just know that 1 in 216 should not have the absolute minimum possible for intelligence. I would say that any Int score below a 8 would be considered "slow" and anything below 6 would be considered handicapped (based on the mental capacity of an ogre). Should 5% of the population be mentally handicapped? We know 3d6 is bad at modeling ability scores, that's all. We don't know what the distribution should be therefore it's pointless to justify your opinion based on something we cannot possibly measure. [/QUOTE]
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Point Buy vs Rolling for Stats
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