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General Tabletop Discussion
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Point Buy vs Rolling for Stats
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<blockquote data-quote="Hriston" data-source="post: 7262282" data-attributes="member: 6787503"><p>I don't think that has anything to do with realism. It doesn't affect the way the character or the world are represented. It doesn't turn a realistic representation into an unrealistic one. No one is imagining that the character is doing the impossible and choosing its own scores when the player does so, just as no one imagines the character is actually rolling dice for its scores if that method is used. The standard array and all the other results of point-buy are every bit as realistic as scores that are rolled, so I don't think the realism of the character or the world are at stake here. </p><p></p><p>What's at stake is the experience of the real people at the table, which gets back to what I said up-thread about immersion. For some players, part of the game-play experience is a feeling of immersion that depends on making decisions from the character's point of view. Choosing scores is obviously not a decision the character can make, so I believe that some players would rather leave that decision to the dice. Realism has nothing to do with it.</p></blockquote><p></p>
[QUOTE="Hriston, post: 7262282, member: 6787503"] I don't think that has anything to do with realism. It doesn't affect the way the character or the world are represented. It doesn't turn a realistic representation into an unrealistic one. No one is imagining that the character is doing the impossible and choosing its own scores when the player does so, just as no one imagines the character is actually rolling dice for its scores if that method is used. The standard array and all the other results of point-buy are every bit as realistic as scores that are rolled, so I don't think the realism of the character or the world are at stake here. What's at stake is the experience of the real people at the table, which gets back to what I said up-thread about immersion. For some players, part of the game-play experience is a feeling of immersion that depends on making decisions from the character's point of view. Choosing scores is obviously not a decision the character can make, so I believe that some players would rather leave that decision to the dice. Realism has nothing to do with it. [/QUOTE]
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Point Buy vs Rolling for Stats
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