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Community
General Tabletop Discussion
*Dungeons & Dragons
Point Buy vs Rolling for Stats
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<blockquote data-quote="Hussar" data-source="post: 7262496" data-attributes="member: 22779"><p>I think [MENTION=6857506]Harzel[/MENTION] has the right of it. As I understand it, the idea is that since a person cannot control his or her own gross physical and mental characteristics, die rolling better reflects the random chances of birth.</p><p></p><p>And, to be fair, I get the appeal. We all want our games to be somewhat grounded in believability. Fair enough. To me though, I find the argument far too self serving. There's apparently no problems with choosing background, choosing where to place those die rolled stats (arrange to taste is apparently fine), choosing class and pretty much every other element of the character, none of which a person really has control over. But, apparently, while it's perfectly fine to declare that my character is part of the nobility, it's not acceptable to claim that I have a 14 Strength. <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /></p><p></p><p>Again, to me, this is where the self serving element comes in. Because, if it's not true that die rolling is more realistic, then, well, there's nothing really else to recommend it. It's pretty much just power gaming. If die rolling isn't realistic, then, well, what other reason is there to roll other than to try for that 18 stat? As [MENTION=6799649]Arial Black[/MENTION] has repeatedly pointed out, playing a standard array or point buy character means that you can't be good at everything. If you want to play that charismatic barbarian, you have to give up a bit of combat power. But, if you die roll, and roll well enough, you can turn to everyone, secure in the fact that you are a good player, you did chance the dice after all, and play that character that's just flat out better.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7262496, member: 22779"] I think [MENTION=6857506]Harzel[/MENTION] has the right of it. As I understand it, the idea is that since a person cannot control his or her own gross physical and mental characteristics, die rolling better reflects the random chances of birth. And, to be fair, I get the appeal. We all want our games to be somewhat grounded in believability. Fair enough. To me though, I find the argument far too self serving. There's apparently no problems with choosing background, choosing where to place those die rolled stats (arrange to taste is apparently fine), choosing class and pretty much every other element of the character, none of which a person really has control over. But, apparently, while it's perfectly fine to declare that my character is part of the nobility, it's not acceptable to claim that I have a 14 Strength. :uhoh: Again, to me, this is where the self serving element comes in. Because, if it's not true that die rolling is more realistic, then, well, there's nothing really else to recommend it. It's pretty much just power gaming. If die rolling isn't realistic, then, well, what other reason is there to roll other than to try for that 18 stat? As [MENTION=6799649]Arial Black[/MENTION] has repeatedly pointed out, playing a standard array or point buy character means that you can't be good at everything. If you want to play that charismatic barbarian, you have to give up a bit of combat power. But, if you die roll, and roll well enough, you can turn to everyone, secure in the fact that you are a good player, you did chance the dice after all, and play that character that's just flat out better. [/QUOTE]
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