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General Tabletop Discussion
*Dungeons & Dragons
Point Buy vs Rolling for Stats
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<blockquote data-quote="Hriston" data-source="post: 7262556" data-attributes="member: 6787503"><p>In my example there is no fourth player, so what you're saying, if I have this right, is that potential results outside the 8-15 range make results within that range more realistic. While I understand the desire to simulate the frequency with which these scores occur, I don't think 4d6 drop lowest (or 3d6 for that matter) does a good job of that. Extreme levels of ability are far more rare in the real world, although they do exist. I would assume, however, that even in games that use the standard array or point-buy exclusively for PC ability score generation that it's an established part of the fiction that the potential for extreme scores does indeed exist, e.g. the existence of normal people with scores of 18. So the realism derived from knowing your high score of 15 potentially could have been an 18 is just as available in games that use standard array and point-buy as it is in games that use 4d6 drop lowest.</p><p></p><p></p><p></p><p>You'll get a high score above 15 nearly 57% of the time, and a low score below 8 nearly 30% of the time. I think it's interesting that a method that makes less likely results more likely is seen as more realistic. IMO, the most realistic game would have a realistic level of variation.</p></blockquote><p></p>
[QUOTE="Hriston, post: 7262556, member: 6787503"] In my example there is no fourth player, so what you're saying, if I have this right, is that potential results outside the 8-15 range make results within that range more realistic. While I understand the desire to simulate the frequency with which these scores occur, I don't think 4d6 drop lowest (or 3d6 for that matter) does a good job of that. Extreme levels of ability are far more rare in the real world, although they do exist. I would assume, however, that even in games that use the standard array or point-buy exclusively for PC ability score generation that it's an established part of the fiction that the potential for extreme scores does indeed exist, e.g. the existence of normal people with scores of 18. So the realism derived from knowing your high score of 15 potentially could have been an 18 is just as available in games that use standard array and point-buy as it is in games that use 4d6 drop lowest. You'll get a high score above 15 nearly 57% of the time, and a low score below 8 nearly 30% of the time. I think it's interesting that a method that makes less likely results more likely is seen as more realistic. IMO, the most realistic game would have a realistic level of variation. [/QUOTE]
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Point Buy vs Rolling for Stats
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