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Point Buy vs Rolling for Stats
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<blockquote data-quote="Hriston" data-source="post: 7262872" data-attributes="member: 6787503"><p>I'm assuming the standard dictionary definition of <em>realism,</em> "2. the quality or fact of representing a person, thing, or situation accurately or in a way that is true to life". I feel like people are using the word <em>realistic</em> to describe that sort of "true-to-life-ness". I'm using <em>immersion</em>, on the other hand, to describe a player's strong sense of identification with his or her character which often depends on making decisions from the character's point of view. It doesn't necessarily rely on realism. You can have a very realistically created character, or a character generation process that is very realistic, but still not identify with that character to the point of immersion. Conversely, I think you can strongly identify with an unrealistic character, or a character that was built in an unrealistic way, although that might be more difficult depending on your tastes.</p><p></p><p></p><p></p><p>Sure, but there's nothing more or less realistic about being the strongest or one of the strongest members of the party in contrast to being the weakest member of a very strong party. There's no difference in the level of realism between those two results, so I don't see how the score generation methods could be considered more or less realistic on that basis.</p></blockquote><p></p>
[QUOTE="Hriston, post: 7262872, member: 6787503"] I'm assuming the standard dictionary definition of [I]realism,[/I] "2. the quality or fact of representing a person, thing, or situation accurately or in a way that is true to life". I feel like people are using the word [I]realistic[/I] to describe that sort of "true-to-life-ness". I'm using [I]immersion[/I], on the other hand, to describe a player's strong sense of identification with his or her character which often depends on making decisions from the character's point of view. It doesn't necessarily rely on realism. You can have a very realistically created character, or a character generation process that is very realistic, but still not identify with that character to the point of immersion. Conversely, I think you can strongly identify with an unrealistic character, or a character that was built in an unrealistic way, although that might be more difficult depending on your tastes. Sure, but there's nothing more or less realistic about being the strongest or one of the strongest members of the party in contrast to being the weakest member of a very strong party. There's no difference in the level of realism between those two results, so I don't see how the score generation methods could be considered more or less realistic on that basis. [/QUOTE]
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