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General Tabletop Discussion
*Dungeons & Dragons
Point Buy vs Rolling for Stats
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<blockquote data-quote="Hussar" data-source="post: 7263716" data-attributes="member: 22779"><p>But, Tony V, the problem is, even if Maxperson was using all those random tables back in the day, he's not arguing that now. He's perfectly fine with choosing EVERY OTHER ASPECT of the character besides stats, and then tries to claim that it's more "realistic" </p><p></p><p>I suppose, it makes some sense in a way. If you buy the argument that random generation is more realistic, then, having one element randomly generated does make it more realistic than having no elements randomly generated.</p><p></p><p>Only problem is, at that point, it's two smurfs arguing who is more blue. When such a tiny part of the character generation process is randomized, and, even then, not particularly randomized since you still arrange numbers to taste AND use a rolling method that cuts down the random element, it's bloody ridiculous to argue that it's more realistic.</p><p></p><p>I mean, the first two steps in the 5e PHB are CHOOSE race and CHOOSE class. There's a pretty large implication there. And since [MENTION=23751]Maxperson[/MENTION] is all about the RAW, I wonder how he reconciles the fact that you choose those before stats. Isn't the implication that you are going to get stats that fit your race and class? So, realistically, how random is the system anyway?</p><p></p><p>But, in a system where you have only one random element, and you don't even have to use that since Array is ALSO the baseline, I find the argument that we're striving for realism in chargen to be very lacking.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7263716, member: 22779"] But, Tony V, the problem is, even if Maxperson was using all those random tables back in the day, he's not arguing that now. He's perfectly fine with choosing EVERY OTHER ASPECT of the character besides stats, and then tries to claim that it's more "realistic" I suppose, it makes some sense in a way. If you buy the argument that random generation is more realistic, then, having one element randomly generated does make it more realistic than having no elements randomly generated. Only problem is, at that point, it's two smurfs arguing who is more blue. When such a tiny part of the character generation process is randomized, and, even then, not particularly randomized since you still arrange numbers to taste AND use a rolling method that cuts down the random element, it's bloody ridiculous to argue that it's more realistic. I mean, the first two steps in the 5e PHB are CHOOSE race and CHOOSE class. There's a pretty large implication there. And since [MENTION=23751]Maxperson[/MENTION] is all about the RAW, I wonder how he reconciles the fact that you choose those before stats. Isn't the implication that you are going to get stats that fit your race and class? So, realistically, how random is the system anyway? But, in a system where you have only one random element, and you don't even have to use that since Array is ALSO the baseline, I find the argument that we're striving for realism in chargen to be very lacking. [/QUOTE]
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Point Buy vs Rolling for Stats
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