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General Tabletop Discussion
*Dungeons & Dragons
Point Buy vs Rolling for Stats
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<blockquote data-quote="Caliban" data-source="post: 7265027" data-attributes="member: 284"><p>You do realize that those are characters in a story where all events and characters are controlled by a single person (the author) and not a group of people (i.e. the players and the DM). </p><p></p><p>So they get the spotlight because the author says they do, and no one complains about being a "sidekick" because <strong>there is no one to complain about it</strong> since there are no players controlling the characters, it's all just one person. Saying it works in a story and therefore it should work in a D&D game doesn't make any sense. They are two very different situations. </p><p></p><p>A group of PC's is not like characters in a story told by a single person. They are an ensemble cast with multiple storytellers (the players and the DM) and not everyone is going to be OK to be relegated to sidekick status with an occasional moment in the spotlight (assuming the "main character" lets them have it). The DM has more influence on the overall story than the players, but doesn't control their actions or motivations. </p><p></p><p>Random stats and everything can certainly be fun, I'm not denying that. If you like it you should certainly use it - but it's not for everyone. Why is that such a difficult concept for some people? The impression I keep getting from this debate is "Well, I've always done it this way and it has worked for me, so why don't you just do it my way and stop talking about this new-fangled point buy thing I don't use and don't care about? It can't be all that great anyway, since I don't use it." Followed by a bunch of rationalization that doesn't really hold up if you think about it.</p><p></p><p>(Note - my overall impression plus some hyperbole, actual individuals may have a more nuanced stance.)</p></blockquote><p></p>
[QUOTE="Caliban, post: 7265027, member: 284"] You do realize that those are characters in a story where all events and characters are controlled by a single person (the author) and not a group of people (i.e. the players and the DM). So they get the spotlight because the author says they do, and no one complains about being a "sidekick" because [B]there is no one to complain about it[/B] since there are no players controlling the characters, it's all just one person. Saying it works in a story and therefore it should work in a D&D game doesn't make any sense. They are two very different situations. A group of PC's is not like characters in a story told by a single person. They are an ensemble cast with multiple storytellers (the players and the DM) and not everyone is going to be OK to be relegated to sidekick status with an occasional moment in the spotlight (assuming the "main character" lets them have it). The DM has more influence on the overall story than the players, but doesn't control their actions or motivations. Random stats and everything can certainly be fun, I'm not denying that. If you like it you should certainly use it - but it's not for everyone. Why is that such a difficult concept for some people? The impression I keep getting from this debate is "Well, I've always done it this way and it has worked for me, so why don't you just do it my way and stop talking about this new-fangled point buy thing I don't use and don't care about? It can't be all that great anyway, since I don't use it." Followed by a bunch of rationalization that doesn't really hold up if you think about it. (Note - my overall impression plus some hyperbole, actual individuals may have a more nuanced stance.) [/QUOTE]
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Point Buy vs Rolling for Stats
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