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Point Buy vs Rolling for Stats
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<blockquote data-quote="Hriston" data-source="post: 7266797" data-attributes="member: 6787503"><p>Here's a standard definition of <em>control</em>: the power to influence or direct people's behavior or the course of events. When you choose to roll 4d6 and drop the lowest die versus taking the standard array, you are influencing the numbers that end up on your character sheet such that you're increasing the chance that you will get scores that are better than what the standard array gives you. You're also increasing your chance of getting worse scores, but by a smaller amount because 4d6 drop lowest has a higher chance of better scores and a lower chance of worse scores. So you're controlling the outcome in that direction. </p><p></p><p></p><p></p><p>I agree the chances are slim, and yet it's one of the most probable outcomes of 4d6 drop lowest. For it to be a "colossal coincidence", it would have to be colossally less probable than other outcomes, and the standard array is not. </p><p></p><p></p><p></p><p>The rolling rules for <strong>adventurers</strong>, members of an adventuring class, are in the PHB. The chapter they are given in explicitly leads you through the process of creating a character for the purpose of "playing an adventurer" in the game. Now, that isn't to say they're for players only, and not for the DM to use. The DMG explicitly states that the DM can create <strong>NPCs that are members of an adventuring class</strong> by using the rules in the PHB. I also don't think it was stupidity or an oversight to leave out rules for rolling the ability scores of other NPCs. Clearly the intent is that you, the DM, can choose whatever method seems appropriate to determine (or not determine) the ability scores of any NPCs in your milieu.</p></blockquote><p></p>
[QUOTE="Hriston, post: 7266797, member: 6787503"] Here's a standard definition of [I]control[/I]: the power to influence or direct people's behavior or the course of events. When you choose to roll 4d6 and drop the lowest die versus taking the standard array, you are influencing the numbers that end up on your character sheet such that you're increasing the chance that you will get scores that are better than what the standard array gives you. You're also increasing your chance of getting worse scores, but by a smaller amount because 4d6 drop lowest has a higher chance of better scores and a lower chance of worse scores. So you're controlling the outcome in that direction. I agree the chances are slim, and yet it's one of the most probable outcomes of 4d6 drop lowest. For it to be a "colossal coincidence", it would have to be colossally less probable than other outcomes, and the standard array is not. The rolling rules for [B]adventurers[/B], members of an adventuring class, are in the PHB. The chapter they are given in explicitly leads you through the process of creating a character for the purpose of "playing an adventurer" in the game. Now, that isn't to say they're for players only, and not for the DM to use. The DMG explicitly states that the DM can create [B]NPCs that are members of an adventuring class[/B] by using the rules in the PHB. I also don't think it was stupidity or an oversight to leave out rules for rolling the ability scores of other NPCs. Clearly the intent is that you, the DM, can choose whatever method seems appropriate to determine (or not determine) the ability scores of any NPCs in your milieu. [/QUOTE]
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