Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Point Buy vs Rolling for Stats
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 7267756" data-attributes="member: 996"><p>OK, then. The DM is the world, the planning & strategy that works is the planning & strategy you convince the DM will work. The planning & strategy and 'skilled play' and system mastery that work off the mechanics rather than the DM's judgement are dependent on the numbers, and bad numbers hurt relative to good, regardless, in that case.</p><p></p><p>So, yeah, if one player rolls high and another low, there's an imbalance there, a potentially severe one - and, yes, if the player with bad stats can bring his A game(ing the DM) to the table, he can make it up. And if the other guy does so better, he's just further behind...</p><p></p><p> Rather the opposite, really. If your stats suck, you can be reckless, and, if you survive, might accumulate enough character-changing rewards to make it up - and if you don't, you re-roll. If you have great stats, you want to preserve that exceptional character, so you play more cautiously, pay more attention, and plan better... </p><p></p><p>...but, you're more likely to count on the results of that, on having a big fat bonus, and angling to get to make the right check, rather than knowing that checks are to be avoided, and you have to angle to avoid them and persuade the DM to narrate success for your actions as much as possible...</p><p></p><p></p><p></p><p> Nod. It's all on the 'random generation is more realistic' side of the ledger. (And, IMHO, only as valid as the generation system is outside of player control - more valid with random-in-order than random-and-arrange, more valid if players choose class but not race & certain backgrounds, etc...)</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7267756, member: 996"] OK, then. The DM is the world, the planning & strategy that works is the planning & strategy you convince the DM will work. The planning & strategy and 'skilled play' and system mastery that work off the mechanics rather than the DM's judgement are dependent on the numbers, and bad numbers hurt relative to good, regardless, in that case. So, yeah, if one player rolls high and another low, there's an imbalance there, a potentially severe one - and, yes, if the player with bad stats can bring his A game(ing the DM) to the table, he can make it up. And if the other guy does so better, he's just further behind... Rather the opposite, really. If your stats suck, you can be reckless, and, if you survive, might accumulate enough character-changing rewards to make it up - and if you don't, you re-roll. If you have great stats, you want to preserve that exceptional character, so you play more cautiously, pay more attention, and plan better... ...but, you're more likely to count on the results of that, on having a big fat bonus, and angling to get to make the right check, rather than knowing that checks are to be avoided, and you have to angle to avoid them and persuade the DM to narrate success for your actions as much as possible... Nod. It's all on the 'random generation is more realistic' side of the ledger. (And, IMHO, only as valid as the generation system is outside of player control - more valid with random-in-order than random-and-arrange, more valid if players choose class but not race & certain backgrounds, etc...) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Point Buy vs Rolling for Stats
Top