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General Tabletop Discussion
*Dungeons & Dragons
Point Buy vs Rolling for Stats
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<blockquote data-quote="Hriston" data-source="post: 7269830" data-attributes="member: 6787503"><p>I've already shown how rolling does give you some control over which numbers come up. When you pick 4d6 drop lowest, you're picking a specific range and frequency of numbers. When you pick standard array, you're picking a different range of numbers, and the frequency of the specific numbers in the array is 100%. When you pick point-buy, you're picking the same range of numbers as standard array, but any number in that range can come up depending on which other numbers you pick. The difference isn't between absolute control and no control. Each method gives you a relative degree of control. The difference is that with standard array and point-buy, you can see the specific resulting numbers before choosing the method of generation, so you know exactly what you're getting, relying on the character's karma, so to speak. With rolling, you're relying on the character's fortune, which is different than it being completely out of control. An adventurer has the fortune to have abilities generated by 4d6 drop lowest. A commoner may have the fortune to have abilities generated by another rolling method. (My preference being 3d{2,3,3,4,4,5}.)</p><p></p><p></p><p></p><p>Since no specific result of rolling is likely enough to be worth consideration, you might as well choose the standard array. </p><p></p><p></p><p></p><p>Did you ever consider that the designers assumed DMs aren't brain-dead and can come up with whatever dice-rolling method that suits them and their campaign?</p></blockquote><p></p>
[QUOTE="Hriston, post: 7269830, member: 6787503"] I've already shown how rolling does give you some control over which numbers come up. When you pick 4d6 drop lowest, you're picking a specific range and frequency of numbers. When you pick standard array, you're picking a different range of numbers, and the frequency of the specific numbers in the array is 100%. When you pick point-buy, you're picking the same range of numbers as standard array, but any number in that range can come up depending on which other numbers you pick. The difference isn't between absolute control and no control. Each method gives you a relative degree of control. The difference is that with standard array and point-buy, you can see the specific resulting numbers before choosing the method of generation, so you know exactly what you're getting, relying on the character's karma, so to speak. With rolling, you're relying on the character's fortune, which is different than it being completely out of control. An adventurer has the fortune to have abilities generated by 4d6 drop lowest. A commoner may have the fortune to have abilities generated by another rolling method. (My preference being 3d{2,3,3,4,4,5}.) Since no specific result of rolling is likely enough to be worth consideration, you might as well choose the standard array. Did you ever consider that the designers assumed DMs aren't brain-dead and can come up with whatever dice-rolling method that suits them and their campaign? [/QUOTE]
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