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General Tabletop Discussion
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Point Buy vs Rolling for Stats
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<blockquote data-quote="Hriston" data-source="post: 7271194" data-attributes="member: 6787503"><p>Neither of those methods allow you to select specific numbers without also dictating that you also select other specific numbers. In other words, they require that you select an entire array of numbers. With standard array, you have exactly one choice, which is no choice at all; just like rolling, you get what you get. With point-buy, you have 65 arrays from which to choose, but you don't get to choose which numbers are in those 65 arrays. They have to add up to 27 points, so the freedom to select specific individual numbers is a pipe-dream. No method allows you to do that. Where the methods are different is that with rolling, the results are hidden until you roll, while with the other two methods, you can see the results beforehand. I think this may just boil down to the fact that some people like surprises, and some people don't. Realism isn't an issue.</p><p></p><p></p><p></p><p>Yes, it would. Each one of the 65 arrays adds up to 27 points, which is exactly what point-buy is all about.</p><p></p><p></p><p></p><p>It's implied by the general design principal of 5e that places the responsibility of filling in any gaps in the rules as needed squarely on the DM's shoulders. The game is full of holes like this. It's by design.</p><p></p><p></p><p></p><p>Exactly! The DM is supposed to do the rest.</p><p></p><p></p><p></p><p>The game does not provide a default rolling method for creating general characters. It only provides a rolling method for creating adventurers, i.e. characters with at least one adventuring class or the equivalent.</p><p></p><p></p><p></p><p>Not only is this not written in the 1e rules, but it's directly contradicted by the inclusion of 3d{2,3,3,4,4,5} for general characters. That method establishes the curve along which scores are distributed in the general population according to the rules of that game.</p></blockquote><p></p>
[QUOTE="Hriston, post: 7271194, member: 6787503"] Neither of those methods allow you to select specific numbers without also dictating that you also select other specific numbers. In other words, they require that you select an entire array of numbers. With standard array, you have exactly one choice, which is no choice at all; just like rolling, you get what you get. With point-buy, you have 65 arrays from which to choose, but you don't get to choose which numbers are in those 65 arrays. They have to add up to 27 points, so the freedom to select specific individual numbers is a pipe-dream. No method allows you to do that. Where the methods are different is that with rolling, the results are hidden until you roll, while with the other two methods, you can see the results beforehand. I think this may just boil down to the fact that some people like surprises, and some people don't. Realism isn't an issue. Yes, it would. Each one of the 65 arrays adds up to 27 points, which is exactly what point-buy is all about. It's implied by the general design principal of 5e that places the responsibility of filling in any gaps in the rules as needed squarely on the DM's shoulders. The game is full of holes like this. It's by design. Exactly! The DM is supposed to do the rest. The game does not provide a default rolling method for creating general characters. It only provides a rolling method for creating adventurers, i.e. characters with at least one adventuring class or the equivalent. Not only is this not written in the 1e rules, but it's directly contradicted by the inclusion of 3d{2,3,3,4,4,5} for general characters. That method establishes the curve along which scores are distributed in the general population according to the rules of that game. [/QUOTE]
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