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Point Buy vs Rolling for Stats
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<blockquote data-quote="pemerton" data-source="post: 7274576" data-attributes="member: 42582"><p>High level fighters being either so tough (if you like hp as meat) or so lucky (if you like Gygaxian) hp that they can reliably survive 200' falls onto solid rock; high level fighters being able to wrestle lions to the ground; etc - all this seems not consistent with reality as I'm familiar with it. But if that all gets covered by your "fantasy elements stripped away" clause, then why are you making any sort of fuss about ability scores?</p><p></p><p>Why? What's inconsistent about all PCs having stats chosen from the array of 65 arrays, while NPC stats range more widely? Where's the contradiction?</p></blockquote><p></p>
[QUOTE="pemerton, post: 7274576, member: 42582"] High level fighters being either so tough (if you like hp as meat) or so lucky (if you like Gygaxian) hp that they can reliably survive 200' falls onto solid rock; high level fighters being able to wrestle lions to the ground; etc - all this seems not consistent with reality as I'm familiar with it. But if that all gets covered by your "fantasy elements stripped away" clause, then why are you making any sort of fuss about ability scores? Why? What's inconsistent about all PCs having stats chosen from the array of 65 arrays, while NPC stats range more widely? Where's the contradiction? [/QUOTE]
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Community
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Point Buy vs Rolling for Stats
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