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General Tabletop Discussion
*Dungeons & Dragons
Point Buy vs Rolling for Stats
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<blockquote data-quote="pemerton" data-source="post: 7274856" data-attributes="member: 42582"><p>Being a PC or a NPC is not a property of a character in the gameworld, so all of the above is pretty strange. (And really, [MENTION=6787503]Hriston[/MENTION] made this point upthread already. EDIT - including in a ninja post just above this one!)</p><p></p><p>Not to mention: if there is an NPC in play, and a player wants to take it over as a PC for whatever reason, presumably no rule prevents that if everyone at the table is amenable. (They may not be amenable if the stats are completely broken, but this would be a time for ad hoc rulings rather then applying the default PC-generation rules.)</p><p></p><p>And as [MENTION=22779]Hussar[/MENTION] points out, no PC can start the game as a wealthy person, or a poor person, or a king, or a shop-owner or farm-owner, etc; yet presumably the gameworld contains plenty of such people who are in-principle amenable to an adventuring life.</p><p></p><p>The rule that PCs must be built within certain mechanical parameters for stats is no different from the same rule vis-a-vis wealth, or race (why can't I play an adventuring hill giant?), or inherited magic items (why can't I play an adventurer whose grandma bequeathed me a vorpal sword?). It's a rule intended to achieve balance across participants in the game.</p><p></p><p>Why?</p><p></p><p>I've never played a D&D game where (i) the GM has rolled up every inhabitant of the gameworld, then (ii) the players dice to see which one of those inhabitants they get to play.</p><p></p><p>But if I did, I can easily imagine the GM saying "Well, these ones are off-limts" (the kings, the merchant princes, the inheritors of vorpal swords, the super-strong heal giants and super-magical liches); "These ones aren't really viable" (the maimed, the very old, the very young, the dirt poor, etc); and so on - until we get a list of eligible characters for play who could be constructed using point buy.</p><p></p><p>Point buy just cuts out the needless busy-work for the GM!</p><p></p><p>(By the way, there is an excellent fantasy RPG in which a starting PC can be a prince of the royal blood; or a merchant prince; or maimed; or dirt poor (it also has rules that would support a king or a lich as a PC, though to actually start with such a character would require a deliberate departure from the default PC-build rules). That game is Burning Wheel; but it adopts a very different approach to "balance" across player characters from the D&D approach.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 7274856, member: 42582"] Being a PC or a NPC is not a property of a character in the gameworld, so all of the above is pretty strange. (And really, [MENTION=6787503]Hriston[/MENTION] made this point upthread already. EDIT - including in a ninja post just above this one!) Not to mention: if there is an NPC in play, and a player wants to take it over as a PC for whatever reason, presumably no rule prevents that if everyone at the table is amenable. (They may not be amenable if the stats are completely broken, but this would be a time for ad hoc rulings rather then applying the default PC-generation rules.) And as [MENTION=22779]Hussar[/MENTION] points out, no PC can start the game as a wealthy person, or a poor person, or a king, or a shop-owner or farm-owner, etc; yet presumably the gameworld contains plenty of such people who are in-principle amenable to an adventuring life. The rule that PCs must be built within certain mechanical parameters for stats is no different from the same rule vis-a-vis wealth, or race (why can't I play an adventuring hill giant?), or inherited magic items (why can't I play an adventurer whose grandma bequeathed me a vorpal sword?). It's a rule intended to achieve balance across participants in the game. Why? I've never played a D&D game where (i) the GM has rolled up every inhabitant of the gameworld, then (ii) the players dice to see which one of those inhabitants they get to play. But if I did, I can easily imagine the GM saying "Well, these ones are off-limts" (the kings, the merchant princes, the inheritors of vorpal swords, the super-strong heal giants and super-magical liches); "These ones aren't really viable" (the maimed, the very old, the very young, the dirt poor, etc); and so on - until we get a list of eligible characters for play who could be constructed using point buy. Point buy just cuts out the needless busy-work for the GM! (By the way, there is an excellent fantasy RPG in which a starting PC can be a prince of the royal blood; or a merchant prince; or maimed; or dirt poor (it also has rules that would support a king or a lich as a PC, though to actually start with such a character would require a deliberate departure from the default PC-build rules). That game is Burning Wheel; but it adopts a very different approach to "balance" across player characters from the D&D approach.) [/QUOTE]
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