Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Point buy vs. rolling
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kenjib" data-source="post: 101074" data-attributes="member: 530"><p>Okay, I'm going to try out my system using a 25 point baseline and no fudging. I realized that I had to add two clarifications to get the system working:</p><p></p><p>1. When calculating point total, any score of 8 or lower is worth 0 points.</p><p>2. Raising any score from 3 to 7 is done on a point for point basis.</p><p></p><p>ATTEMPT 1 - THE FIGHTER</p><p></p><p>Roll 1: 1, 1, 4 = 6 = Str</p><p>Roll 2: 2, 1, 6 = 9 = Dex</p><p>Roll 3: 4, 1, 1 = 6 = Con</p><p>Roll 4: 5, 6, 2 = 13 = Int</p><p>Roll 5: 6, 6, 6 = 18 = Wis</p><p>Roll 6: 2, 1, 6 = 9 = Cha</p><p></p><p>I'll swap wisdom and strength. Total point value is 22, 3 below baseline. This means I get 4 points to spend. I'm putting them all into con, giving me:</p><p></p><p>Str: 18</p><p>Dex: 9</p><p>Con: 10</p><p>Int: 13</p><p>Wis: 6</p><p>Cha: 9</p><p></p><p>I qualify for expertise and have a devastating strength but suffer from some drawbacks as a result of natural shortcomings. The low wisdom is quirky and could be fun.</p><p></p><p></p><p>ATTEMPT 2 - THE WIZARD</p><p></p><p>Roll 1: 1, 5, 5 = 11 = str</p><p>Roll 2: 4, 2, 4 = 10 = dex</p><p>Roll 3: 3, 3, 3 = 9 = con</p><p>Roll 4: 5, 3, 5 = 13 = int</p><p>Roll 5: 1, 2, 6 = 9 = wis</p><p>Roll 6: 5, 4, 5 = 14 = cha</p><p></p><p>I'll swap charisma and constitution. Total point value is 18. This gives me 7 extra points to spend. I'll bump int to 16, costing 5 points, then dex to 12, costing 2 more.</p><p></p><p>str: 11</p><p>dex: 12</p><p>con: 14</p><p>int: 16</p><p>wis: 9</p><p>cha: 9</p><p></p><p>Nice - pretty close to what you'd get with standard point spread but a little bit tweaked to account for natural ability.</p><p></p><p>ATTEMPT 3 - THE ROGUE</p><p></p><p>Roll 1: 4, 4, 3 = 11 = str</p><p>Roll 2: 6, 1, 5 = 12 = dex</p><p>Roll 3: 2, 5, 6 = 13 = con</p><p>Roll 4: 1, 6, 2 = 9 = int</p><p>Roll 5: 3, 1, 3 = 7 = wis</p><p>Roll 6: 5, 4, 6 = 15 = cha</p><p></p><p>I'll swap dex and cha. Total point value is 21. I get four more points to spend. I'll bump dex to 16, and raise int and wis both by 1.</p><p></p><p>str: 11</p><p>dex: 16</p><p>con: 13</p><p>int: 10</p><p>wis: 8</p><p>cha: 12</p><p></p><p>Nice - very workable. It's close to standard point spread but the abilities aren't quite where a rogue would most likely place them.</p><p></p><p></p><p>ATTEMPT 4 - THE CLERIC</p><p></p><p>Roll 1: 5, 5, 4 = 14 = str</p><p>Roll 2: 3, 3, 1 = 7 = dex</p><p>Roll 3: 1, 6, 1 = 8 = con</p><p>Roll 4: 2, 1, 1 = 4 = int</p><p>Roll 5: 3, 4, 1 = 8 = wis</p><p>Roll 6: 3, 6, 6 = 15 = cha</p><p></p><p>I'll swap cha and wis. Total point value is 14 so I get 11 points to spend. I'll raise wis by 1 (to 16), int to 8, con to 10, dex to 8, and cha to 10.</p><p></p><p>str: 14</p><p>dex: 8</p><p>con: 10</p><p>int: 8</p><p>wis: 16</p><p>cha: 10</p><p></p><p>Definitely workable but a bit quirky, which is fun. Getting out of the "4 int pit" hurt some but the character is still workable.</p><p></p><p>ATTEMPT 5 - THE MONK</p><p></p><p>Roll 1: 5, 4, 4 = 13 = str</p><p>Roll 2: 4, 1, 4 = 9 = dex</p><p>Roll 3: 2, 3, 4 = 9 = con</p><p>Roll 4: 4, 3, 4 = 11 = int</p><p>Roll 5: 5, 3, 6 = 14 = wis</p><p>Roll 6: 3, 2, 4 = 9 = cha</p><p></p><p>I'll swap int and dex. Total point value is 17, giving me 8 points to distribute. I'll raise wisdom to 16, dex to 14, and con to 10.</p><p></p><p>str: 13</p><p>dex: 14</p><p>con: 10</p><p>int: 9</p><p>wis: 16</p><p>cha: 9</p><p></p><p>Looks almost like yer standard monk.</p><p></p><p></p><p>SUMMARY</p><p>From this limited test sample the results seem very similar to standard point buy, but eliminate the problem with characters choosing the same point spread for the same character classes. In addition, they provide the off chance of creating a very quirky character, like the fighter example, or a very exceptional character through extreme luck (considering you roll straight 3d6 not 4d6 drop lowest) of the dice, which did not chance to happen with my test cases but would no doubt eventually occur on a rather rare basis. All of the characters are quite viable.</p><p></p><p>I starting to like this system and I think I'm going to use it from now on. Maybe I'll run some more test cases. For anyone else that wants to, there is an online die roller here that helps generate the initial stat rolls quickly - just make sure to modify the settings because the web site defaults to 4d6 drop lowest: <a href="http://www.irony.com/igroll.html" target="_blank">http://www.irony.com/igroll.html</a></p></blockquote><p></p>
[QUOTE="kenjib, post: 101074, member: 530"] Okay, I'm going to try out my system using a 25 point baseline and no fudging. I realized that I had to add two clarifications to get the system working: 1. When calculating point total, any score of 8 or lower is worth 0 points. 2. Raising any score from 3 to 7 is done on a point for point basis. ATTEMPT 1 - THE FIGHTER Roll 1: 1, 1, 4 = 6 = Str Roll 2: 2, 1, 6 = 9 = Dex Roll 3: 4, 1, 1 = 6 = Con Roll 4: 5, 6, 2 = 13 = Int Roll 5: 6, 6, 6 = 18 = Wis Roll 6: 2, 1, 6 = 9 = Cha I'll swap wisdom and strength. Total point value is 22, 3 below baseline. This means I get 4 points to spend. I'm putting them all into con, giving me: Str: 18 Dex: 9 Con: 10 Int: 13 Wis: 6 Cha: 9 I qualify for expertise and have a devastating strength but suffer from some drawbacks as a result of natural shortcomings. The low wisdom is quirky and could be fun. ATTEMPT 2 - THE WIZARD Roll 1: 1, 5, 5 = 11 = str Roll 2: 4, 2, 4 = 10 = dex Roll 3: 3, 3, 3 = 9 = con Roll 4: 5, 3, 5 = 13 = int Roll 5: 1, 2, 6 = 9 = wis Roll 6: 5, 4, 5 = 14 = cha I'll swap charisma and constitution. Total point value is 18. This gives me 7 extra points to spend. I'll bump int to 16, costing 5 points, then dex to 12, costing 2 more. str: 11 dex: 12 con: 14 int: 16 wis: 9 cha: 9 Nice - pretty close to what you'd get with standard point spread but a little bit tweaked to account for natural ability. ATTEMPT 3 - THE ROGUE Roll 1: 4, 4, 3 = 11 = str Roll 2: 6, 1, 5 = 12 = dex Roll 3: 2, 5, 6 = 13 = con Roll 4: 1, 6, 2 = 9 = int Roll 5: 3, 1, 3 = 7 = wis Roll 6: 5, 4, 6 = 15 = cha I'll swap dex and cha. Total point value is 21. I get four more points to spend. I'll bump dex to 16, and raise int and wis both by 1. str: 11 dex: 16 con: 13 int: 10 wis: 8 cha: 12 Nice - very workable. It's close to standard point spread but the abilities aren't quite where a rogue would most likely place them. ATTEMPT 4 - THE CLERIC Roll 1: 5, 5, 4 = 14 = str Roll 2: 3, 3, 1 = 7 = dex Roll 3: 1, 6, 1 = 8 = con Roll 4: 2, 1, 1 = 4 = int Roll 5: 3, 4, 1 = 8 = wis Roll 6: 3, 6, 6 = 15 = cha I'll swap cha and wis. Total point value is 14 so I get 11 points to spend. I'll raise wis by 1 (to 16), int to 8, con to 10, dex to 8, and cha to 10. str: 14 dex: 8 con: 10 int: 8 wis: 16 cha: 10 Definitely workable but a bit quirky, which is fun. Getting out of the "4 int pit" hurt some but the character is still workable. ATTEMPT 5 - THE MONK Roll 1: 5, 4, 4 = 13 = str Roll 2: 4, 1, 4 = 9 = dex Roll 3: 2, 3, 4 = 9 = con Roll 4: 4, 3, 4 = 11 = int Roll 5: 5, 3, 6 = 14 = wis Roll 6: 3, 2, 4 = 9 = cha I'll swap int and dex. Total point value is 17, giving me 8 points to distribute. I'll raise wisdom to 16, dex to 14, and con to 10. str: 13 dex: 14 con: 10 int: 9 wis: 16 cha: 9 Looks almost like yer standard monk. SUMMARY From this limited test sample the results seem very similar to standard point buy, but eliminate the problem with characters choosing the same point spread for the same character classes. In addition, they provide the off chance of creating a very quirky character, like the fighter example, or a very exceptional character through extreme luck (considering you roll straight 3d6 not 4d6 drop lowest) of the dice, which did not chance to happen with my test cases but would no doubt eventually occur on a rather rare basis. All of the characters are quite viable. I starting to like this system and I think I'm going to use it from now on. Maybe I'll run some more test cases. For anyone else that wants to, there is an online die roller here that helps generate the initial stat rolls quickly - just make sure to modify the settings because the web site defaults to 4d6 drop lowest: [url]http://www.irony.com/igroll.html[/url] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Point buy vs. rolling
Top