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General Tabletop Discussion
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Point buy vs. rolling
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<blockquote data-quote="Number47" data-source="post: 101192" data-attributes="member: 84"><p>I'll post my own method, just for comparison sake.</p><p></p><p>Roll stats with 3d6, keep them in order. Swap any one stat with one other, so you can play the class you want. You now have your first-level stats. Pretty weak, huh? It gets better, though.</p><p></p><p><strong>Leveling up</strong></p><ul> <li data-xf-list-type="ul">Every level, if you have a score that give a penalty, add one to your lowest score</li> <li data-xf-list-type="ul">Every level, add one to any one score, as long as that score is currently no higher than six above your lowest score</li> <li data-xf-list-type="ul">Add one point to any score at fourth level, as per the book</li> </ul><p></p><p>So, once you get to about sixth-seventh level, the scores get to be pretty good. At higher levels, the start getting awesome. We like this because it makes first level characters as afraid as they should be. Just Sunday, I got to roll up a character to play (switching DMs for a while). Nothing rolled higher than an 11 (got a 13 Con for racial adjustment). But that's okay, because if I survive I can improve my character the way I want. I also like the fact that it adds hard choices every level. Although the min-max way would say to never spend discretionary points in low scores, most players get sick of Con, Dex or Int penalties pretty quick.</p></blockquote><p></p>
[QUOTE="Number47, post: 101192, member: 84"] I'll post my own method, just for comparison sake. Roll stats with 3d6, keep them in order. Swap any one stat with one other, so you can play the class you want. You now have your first-level stats. Pretty weak, huh? It gets better, though. [b]Leveling up[/b] [list][*]Every level, if you have a score that give a penalty, add one to your lowest score [*]Every level, add one to any one score, as long as that score is currently no higher than six above your lowest score [*]Add one point to any score at fourth level, as per the book[/list] So, once you get to about sixth-seventh level, the scores get to be pretty good. At higher levels, the start getting awesome. We like this because it makes first level characters as afraid as they should be. Just Sunday, I got to roll up a character to play (switching DMs for a while). Nothing rolled higher than an 11 (got a 13 Con for racial adjustment). But that's okay, because if I survive I can improve my character the way I want. I also like the fact that it adds hard choices every level. Although the min-max way would say to never spend discretionary points in low scores, most players get sick of Con, Dex or Int penalties pretty quick. [/QUOTE]
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