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General Tabletop Discussion
*TTRPGs General
Point buy vs. rolling
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<blockquote data-quote="Buttercup" data-source="post: 102243" data-attributes="member: 990"><p>For all of the online games I've played or DMed, we have just distributed a certain number of points.</p><p></p><p>For the real world game I'll be DMing in a few months, I'm going to modify this concept just a bit. All of the players are busy professionals, and we probably won't have time to play more than once a month for 4 hours. So I don't want to waste precious time at the table generating characters. All of the following will be done via email, before the first session.</p><p></p><p>First, no stat lower than 8 after racial penalties. Distribute 77 points. Then, write a detailed character biography. For every two of the following points mentioned in the bio, the player will get another stat point:</p><p></p><p>· Family Background—number of siblings, parents alive or dead, etc.</p><p>· Family Social Standing.</p><p>· Family or personal enemies.</p><p>· A tragedy that occurred in your family or to you personally.</p><p>· Greatest fear.</p><p>· Personality quirks.</p><p>· What your character did before heeding the call to adventure.</p><p>· A secret that your fellow players don’t know about you at the start of the adventure.</p><p>· Something your character is ashamed of.</p><p>· Something your character is particularly proud of.</p><p></p><p>This will probably create a party of players with very high stats, but I'm ok with that, since they are all role players rather than roll players. </p><p></p><p>I'm not sure why this subject has created conflict in the past. If a method works for you and your players, cool. If it doesn't, use a different one. We're all different. And that's good. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Buttercup, post: 102243, member: 990"] For all of the online games I've played or DMed, we have just distributed a certain number of points. For the real world game I'll be DMing in a few months, I'm going to modify this concept just a bit. All of the players are busy professionals, and we probably won't have time to play more than once a month for 4 hours. So I don't want to waste precious time at the table generating characters. All of the following will be done via email, before the first session. First, no stat lower than 8 after racial penalties. Distribute 77 points. Then, write a detailed character biography. For every two of the following points mentioned in the bio, the player will get another stat point: · Family Background—number of siblings, parents alive or dead, etc. · Family Social Standing. · Family or personal enemies. · A tragedy that occurred in your family or to you personally. · Greatest fear. · Personality quirks. · What your character did before heeding the call to adventure. · A secret that your fellow players don’t know about you at the start of the adventure. · Something your character is ashamed of. · Something your character is particularly proud of. This will probably create a party of players with very high stats, but I'm ok with that, since they are all role players rather than roll players. I'm not sure why this subject has created conflict in the past. If a method works for you and your players, cool. If it doesn't, use a different one. We're all different. And that's good. :) [/QUOTE]
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