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General Tabletop Discussion
*TTRPGs General
Point buy vs. rolling
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<blockquote data-quote="Petrosian" data-source="post: 102457" data-attributes="member: 1149"><p>In the game i currently run, which i inherited, we used CHARGEN rolling with one guaranteed reroll and otherwise rerolls per the PHb minimums. Once i took over, at third level, we switched to HIGH AVERAGE for HP (d10 HD gives you 6 HP.)</p><p></p><p>In the game i am playing in, we used a 32 point buy and use HIG AVERAGE HP.</p><p></p><p>In the next game i run, we will use a point buy and HAvg hit points as well. (I have not yet decided on the specific point buy yet.)</p><p></p><p>To me the benefits in balance between PCs, no worries about "remote" design or did they fudge or did they not (penalizing the honest) and making the lucky suspect, and being able to tailor the stats/numbers to the background/character (as opposed to trying to make the character fit the rolls) vastly outweigh the downsides of "similarity" in numbers.</p><p></p><p>As for the similarity in numbers, since my players take different tracks depending on the character to the whole MAX ONE vs BOOST MAHY thing, I don't see the SAME set of numbers every time.</p><p></p><p>The issue i have with the current system is it seems to really hammer high end stats. While i can see this for a meat grinder bash 'em all campaign where the 18 strength 18 CON fighter would be far superior to the same guy with more balanced stats... in a game with a variety of challenges and events a difference between a strength of 18 vs 16 (+1 hit/damage) is not worth losing the +3 bonuses you could get by applting those 6 points as +2 to three different stats in the 8-12 range.</p></blockquote><p></p>
[QUOTE="Petrosian, post: 102457, member: 1149"] In the game i currently run, which i inherited, we used CHARGEN rolling with one guaranteed reroll and otherwise rerolls per the PHb minimums. Once i took over, at third level, we switched to HIGH AVERAGE for HP (d10 HD gives you 6 HP.) In the game i am playing in, we used a 32 point buy and use HIG AVERAGE HP. In the next game i run, we will use a point buy and HAvg hit points as well. (I have not yet decided on the specific point buy yet.) To me the benefits in balance between PCs, no worries about "remote" design or did they fudge or did they not (penalizing the honest) and making the lucky suspect, and being able to tailor the stats/numbers to the background/character (as opposed to trying to make the character fit the rolls) vastly outweigh the downsides of "similarity" in numbers. As for the similarity in numbers, since my players take different tracks depending on the character to the whole MAX ONE vs BOOST MAHY thing, I don't see the SAME set of numbers every time. The issue i have with the current system is it seems to really hammer high end stats. While i can see this for a meat grinder bash 'em all campaign where the 18 strength 18 CON fighter would be far superior to the same guy with more balanced stats... in a game with a variety of challenges and events a difference between a strength of 18 vs 16 (+1 hit/damage) is not worth losing the +3 bonuses you could get by applting those 6 points as +2 to three different stats in the 8-12 range. [/QUOTE]
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