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General Tabletop Discussion
*TTRPGs General
Point buy vs. rolling
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<blockquote data-quote="Metallian" data-source="post: 102489" data-attributes="member: 1063"><p><strong>Have used random, will use point buy</strong></p><p></p><p>I had my players roll randomly out of force of habit, but now I wish I hadn't. All of them have obscene stats. My gf even rolled hers legitimately (I watched). She always rolls like that, though. </p><p>=(</p><p></p><p>It's hard enough to gauge their power effectively (given the standards in the DMG and such) since it's a big party, but since nobody has a stat under 11 and everybody has at least one stat of 18 or above, it's *really* difficult.</p><p></p><p>I think it is kind of odd that a game that bends over backwards to "balance" the classes, races, and levels in the game uses random resolution for two of the most important character qualities in the game (ability scores and hit points). It's like all of that work to create game balance is for nothing! There's an assumption that the averages will work themselves out (and they should! I know my probabilities, dammit!), but I have never seen this happen in practice.</p><p></p><p>So next time, I'll use point buy. I haven't decided which type of point buy, yet. I will probably also come up with some sort of fixed method of determining hit points per level as well. Randomness (via the d20 & damage rolls) in task resolution is good enough for me, I don't need it in character creation as well, especially not in a game that emphasizes balance so much.</p><p></p><p> The Metallian</p><p></p><p>ps - Somebody said they could "never" play in a game with point buy and fixed hit point advancement, but they never said why. Care to elaborate? I'd like to hear the argument for the other side....</p></blockquote><p></p>
[QUOTE="Metallian, post: 102489, member: 1063"] [b]Have used random, will use point buy[/b] I had my players roll randomly out of force of habit, but now I wish I hadn't. All of them have obscene stats. My gf even rolled hers legitimately (I watched). She always rolls like that, though. =( It's hard enough to gauge their power effectively (given the standards in the DMG and such) since it's a big party, but since nobody has a stat under 11 and everybody has at least one stat of 18 or above, it's *really* difficult. I think it is kind of odd that a game that bends over backwards to "balance" the classes, races, and levels in the game uses random resolution for two of the most important character qualities in the game (ability scores and hit points). It's like all of that work to create game balance is for nothing! There's an assumption that the averages will work themselves out (and they should! I know my probabilities, dammit!), but I have never seen this happen in practice. So next time, I'll use point buy. I haven't decided which type of point buy, yet. I will probably also come up with some sort of fixed method of determining hit points per level as well. Randomness (via the d20 & damage rolls) in task resolution is good enough for me, I don't need it in character creation as well, especially not in a game that emphasizes balance so much. The Metallian ps - Somebody said they could "never" play in a game with point buy and fixed hit point advancement, but they never said why. Care to elaborate? I'd like to hear the argument for the other side.... [/QUOTE]
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