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<blockquote data-quote="KarinsDad" data-source="post: 2137363" data-attributes="member: 2011"><p>Just like there are several lesser compelling reasons to take an odd stat, there are several lesser compelling reasons to take an even stat:</p><p></p><p>1) I suspect that most campaigns disintegrate before high level (unless the campaign started out fair medium to high) due to unexpected situations (e.g. players leave the group, PCs get killed, players want to try something new, etc.).</p><p></p><p>That means that in many traditional campaigns (starting at level one or two), stat boost will occur at 3 levels (max): 4, 8, and 12.</p><p></p><p>With an odd stat, the good levels for increasing one stat then become:</p><p></p><p>4, 5, 6, 7, 12, 13, ...</p><p></p><p>and with an even stat, they become:</p><p></p><p>1, 2, 3, 8, 9, 10, 11</p><p></p><p>So depending on which level you start at, you gain your advantages earlier with an even stat and through the heart of your adventuring (7 of the first 11 levels as opposed to 4 of the first 11 levels).</p><p></p><p>By the time you get to high level, one or two +1 modifiers will matter very little. It is at low level that they make the most impact.</p><p></p><p>2) Very few players take spell casters with a 14 starting stat ever unless the campaign is using a dice rolling method. So, the argument that 15 is better than 14 although true, is less strong than 16 is better than 15. Most point buy is 25 or higher (tmk). Players want to play heroes, not scrubs.</p><p></p><p>16 is 10 points out of a 25 point buy system. That leaves 15 points left over or stats like 12 12 12 10 9. Granted, the character is forced to have an odd stat this way, but dropping to 15 in order to get 15 12 12 12 10 11 is less advantageous. Plus, a 16 stat allows for the feat buying stat as well: 16 13 12 12 10 8. Since most characters will not buy multiple 13 required stat feats, especially at lower level (there are just too many good class related feats at low level and it isn‘t until medium level that most unusual feats with odd stat prerequisites become more desirable), it is very easy with this type of a stat array to increase any of the 12 stats to 13 if needed later on.</p><p></p><p>For example, it is typically better to boost a 12 to 13 at level 4 (or at level 8 for level 9) and take a 13 Dex prerequisite feat at level 6 than it is to start the stat out at 13 at level 1 and still take that feat at level 6.</p><p></p><p>And sure, an occassional character might want Combat Expertise for defensive fighting at level one, but 16 13 12 12 10 8 still allows for that. With 25 point buy, an odd stat is built into the system already.</p><p></p><p>3) Multiple odd stats lose bonuses for the character (this is a more compelling reason than a less compelling reason).</p><p></p><p>15 12 12 12 11 10</p><p></p><p>uses up 3 point buy points that aren’t yet doing anything until fourth level. At least</p><p></p><p>14 14 12 12 11 10 or</p><p>16 12 12 11 10 10</p><p></p><p>are only not using 1 point buy point.</p><p></p><p></p><p>And, the list goes on:</p><p></p><p></p><p>Plus, if you are out of point buy and rolling dice, the entire discussion is moot since you get whatever you roll.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 2137363, member: 2011"] Just like there are several lesser compelling reasons to take an odd stat, there are several lesser compelling reasons to take an even stat: 1) I suspect that most campaigns disintegrate before high level (unless the campaign started out fair medium to high) due to unexpected situations (e.g. players leave the group, PCs get killed, players want to try something new, etc.). That means that in many traditional campaigns (starting at level one or two), stat boost will occur at 3 levels (max): 4, 8, and 12. With an odd stat, the good levels for increasing one stat then become: 4, 5, 6, 7, 12, 13, ... and with an even stat, they become: 1, 2, 3, 8, 9, 10, 11 So depending on which level you start at, you gain your advantages earlier with an even stat and through the heart of your adventuring (7 of the first 11 levels as opposed to 4 of the first 11 levels). By the time you get to high level, one or two +1 modifiers will matter very little. It is at low level that they make the most impact. 2) Very few players take spell casters with a 14 starting stat ever unless the campaign is using a dice rolling method. So, the argument that 15 is better than 14 although true, is less strong than 16 is better than 15. Most point buy is 25 or higher (tmk). Players want to play heroes, not scrubs. 16 is 10 points out of a 25 point buy system. That leaves 15 points left over or stats like 12 12 12 10 9. Granted, the character is forced to have an odd stat this way, but dropping to 15 in order to get 15 12 12 12 10 11 is less advantageous. Plus, a 16 stat allows for the feat buying stat as well: 16 13 12 12 10 8. Since most characters will not buy multiple 13 required stat feats, especially at lower level (there are just too many good class related feats at low level and it isn‘t until medium level that most unusual feats with odd stat prerequisites become more desirable), it is very easy with this type of a stat array to increase any of the 12 stats to 13 if needed later on. For example, it is typically better to boost a 12 to 13 at level 4 (or at level 8 for level 9) and take a 13 Dex prerequisite feat at level 6 than it is to start the stat out at 13 at level 1 and still take that feat at level 6. And sure, an occassional character might want Combat Expertise for defensive fighting at level one, but 16 13 12 12 10 8 still allows for that. With 25 point buy, an odd stat is built into the system already. 3) Multiple odd stats lose bonuses for the character (this is a more compelling reason than a less compelling reason). 15 12 12 12 11 10 uses up 3 point buy points that aren’t yet doing anything until fourth level. At least 14 14 12 12 11 10 or 16 12 12 11 10 10 are only not using 1 point buy point. And, the list goes on: Plus, if you are out of point buy and rolling dice, the entire discussion is moot since you get whatever you roll. [/QUOTE]
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